Lane Guardian: Difference between revisions

Petrichor (talk | contribs)
Base Guardian: Adding important interaction regarding parries and base guardians.
LVL (talk | contribs)
Added more info on damage resistances and reworded some stuff. Player Vulnerability stat still needs testing on if it works like troopers and only affects bullet damage or all damage.
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== Resistances ==
== Resistances ==
Guardians possess a high resistance to damage early in the game that degrades over time. They start with 50% [[Damage Resistance]], which decays linearly down to -50% Resistance (taking increased damage) over the first 12 minutes of the match. Lane Guardians also have 10% Bullet Resist, and Base Guardians have 20% Bullet Resist.
Guardians mitigate incoming damage from players using three separate mechanics that stack together multiplicatively:
 
* '''Time Scaling Damage Resist:''' (Lane Guardians only) Applies to all damage types. Starts at 50% and decays linearly down to -50% (taking increased damage) over the first 12 minutes of the match.
* '''Player Vulnerability:''' A hidden modifier that gives them {{NpcData|npc_boss_tier1|PlayerDamageResistPct}}% [[Damage Resist]] against players (effectively making them take 25% increased damage from players).
* '''Bullet Resist:''' Lane Guardians have {{NpcData|npc_boss_tier1|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% [[Bullet Resist]], while Base Guardians have {{NpcData|npc_barrack_boss|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% [[Bullet Resist]].
 
Because these modifiers stack multiplicatively, players will deal significantly less damage than their base weapon damage in the early game, and significantly more in the late game.


==Base Guardian==
==Base Guardian==
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=== Durability ===
=== Durability ===
Like [[Shrines]], Base Guardians have scaling [[Bullet Resist]]. It starts at {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum for 3 or more enemies.
Unlike Lane Guardians, Base Guardians do not have the 12-minute time scaling resist. Instead, they have an additional scaling [[Bullet Resist]] (similar to [[Shrines]]). It starts at {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum for 3 or more enemies.


When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second.
When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second.