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Gammaton32 (talk | contribs) →Resistances: links |
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* '''Time Scaling [[Damage Resist]]:''' (Lane Guardians only) Applies to all damage types, except [[Pure Damage]]. Starts at 50% and decays linearly down to -50% (taking increased damage) over the first 12 minutes of the match (-{{#expr:100/720round2}}% resist per second). | * '''Time Scaling [[Damage Resist]]:''' (Lane Guardians only) Applies to all damage types, except [[Pure Damage]]. Starts at 50% and decays linearly down to -50% (taking increased damage) over the first 12 minutes of the match (-{{#expr:100/720round2}}% resist per second). | ||
* '''Player Vulnerability:''' A modifier that gives them {{NpcData|npc_boss_tier1|PlayerDamageResistPct}}% Damage Resist against players (taking increased damage). Applies to both lane and base guardians. | * '''Player Vulnerability:''' A modifier that gives them {{NpcData|npc_boss_tier1|PlayerDamageResistPct}}% Damage Resist against players (taking increased damage). Applies to both lane and base guardians. | ||
* '''Bullet Resist:''' Lane Guardians have {{NpcData|npc_boss_tier1|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% | * '''[[Bullet Resist]]:''' Lane Guardians have {{NpcData|npc_boss_tier1|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% Bullet Resist, while Base Guardians have {{NpcData|npc_barrack_boss|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% Bullet Resist. | ||
Because these modifiers stack multiplicatively, players will deal significantly less damage than their base weapon damage in the early game, and significantly more in the late game. | Because these modifiers stack multiplicatively, players will deal significantly less damage than their base weapon damage in the early game, and significantly more in the late game. | ||