Lane Guardian: Difference between revisionsGive feedback
→Resistances: Changed 3 or more to 2 or more. Similar to the Shrines page you don't need 3 -20%s to negate the 40% enemy scaling resists. The base 20% is not removed by nearby heroes. |
Gammaton32 (talk | contribs) removed base guardians content |
||
| Line 1: | Line 1: | ||
{{Infobox unit | {{Infobox unit | ||
|name=Guardian | |name=Guardian | ||
| Line 36: | Line 34: | ||
|dps={{NpcData|npc_boss_tier1|PlayerDPS}} | |dps={{NpcData|npc_boss_tier1|PlayerDPS}} | ||
|attack_range={{NpcData|npc_boss_tier1|SightRangePlayers}}m | |attack_range={{NpcData|npc_boss_tier1|SightRangePlayers}}m | ||
|soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}} | |soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}}{{See also|Base Guardian}} | ||
'''Lane Guardians''', also referred to as just '''Guardians''', are [[Structures]] in the first line of defense protecting the [[Patron]]. | |||
{{ | |||
| | |||
'''Guardians''' | |||
== Overview == | == Overview == | ||
Lane Guardians are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius. | |||
There are 3 Lane Guardians per team, one for each lane. | |||
When there are no enemy troopers or players within '''{{NpcData|npc_boss_tier1|InvulRange}}m''', the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage to their "head," the brazier on top of their body. | When there are no enemy troopers or players within '''{{NpcData|npc_boss_tier1|InvulRange}}m''', the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage to their "head," the brazier on top of their body. | ||
| Line 60: | Line 50: | ||
When a Guardian is destroyed, its soul bounty is granted to every alive hero on the team that destroyed it. | When a Guardian is destroyed, its soul bounty is granted to every alive hero on the team that destroyed it. | ||
Lane Guardians don't have [[backdoor protection]], allowing a player to deal normal damage to a Guardian even if the enemy [[zipline]] is pushed. | |||
== Resistances == | == Resistances == | ||
| Line 65: | Line 57: | ||
* '''Time Scaling [[Damage Resist]]:''' Lane Guardians have a scaling Damage Resist that applies to all damage types, except [[Pure Damage]]. Starts at 50% and decays linearly down to -50% (taking increased damage) over the first 12 minutes of the match (-{{#expr:100/720round2}}% resist per second). | * '''Time Scaling [[Damage Resist]]:''' Lane Guardians have a scaling Damage Resist that applies to all damage types, except [[Pure Damage]]. Starts at 50% and decays linearly down to -50% (taking increased damage) over the first 12 minutes of the match (-{{#expr:100/720round2}}% resist per second). | ||
* '''Player Vulnerability:''' A modifier that gives {{NpcData|npc_boss_tier1|PlayerDamageResistPct}}% Bullet Resist against players (taking increased damage). | |||
* '''Player Vulnerability:''' A modifier that gives {{NpcData|npc_boss_tier1|PlayerDamageResistPct}}% Bullet Resist against players (taking increased damage) | * '''Bullet Resist:''' Lane Guardians have {{NpcData|npc_boss_tier1|IntrinsicModifiers|1|BULLET_ARMOR_DAMAGE_RESIST}}% Bullet Resist. | ||
* '''Bullet Resist:''' Lane Guardians have {{NpcData|npc_boss_tier1 | |||
Because these modifiers stack multiplicatively, players will deal significantly less damage than their base weapon damage in the early game, and significantly more in the late game. | Because these modifiers stack multiplicatively, players will deal significantly less damage than their base weapon damage in the early game, and significantly more in the late game. | ||
The resists are stacked together in the following formulas: | |||
*For bullet damage: | *For bullet damage: | ||
| Line 90: | Line 81: | ||
The following abilities deal reduced damage to Guardians: | The following abilities deal reduced damage to Guardians: | ||
{{ObjDamageReduction}} | {{ObjDamageReduction}} | ||
== Update history == | == Update history == | ||
| Line 111: | Line 91: | ||
<gallery> | <gallery> | ||
File:Sapphire Guardian vs Trooper.png|Old version of a Lane Guardian fighting a [[Trooper]]. | File:Sapphire Guardian vs Trooper.png|Old version of a Lane Guardian fighting a [[Trooper]]. | ||
</gallery><!-- | </gallery><!-- | ||
== Trivia == | == Trivia == | ||