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Added my findings and the infobox! |
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{{Infobox Unit|name=Base Guardian|Image=Guardian Icon.png|max_health=4300|health_regen=130|bullet_resist=40|spirit_resist=0|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=125|soul_orbs=4}} | |||
'''Guardians''' are one of the two types of defenses | {{Infobox Unit|name=Guardian|Image=Guardian Icon.png|max_health=5500|health_regen=0|bullet_resist=0|spirit_resist=0|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=125|soul_orbs=4}} | ||
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targetting all [[Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]] | |||
== Overview == | |||
In total, there are '''12''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and four pairs of '''Base Guardians''' defending the [[Shrine|Shrines]]. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targetting its laser onto the closest nearby enemy and dealing constant damage over time. | |||
==== [[Flex|Flex Slots]] ==== | |||
After a team has successfully destroyed all 4 of the frontmost Guardians, the first Flex Item Slot will be unlocked. | |||
== Base Guardian == | |||
The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. | |||
==== Resistances ==== | |||
Base Guardians, unlike normal Guardians, start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring. | |||
{| class="wikitable" | |||
!Nearby Enemy Heroes | |||
!{{AbilityIcon|Ability=Bullet Armor|Size=20}}Bullet Resist | |||
|- | |||
|0 | |||
|40% | |||
|- | |||
|1 | |||
|20% | |||
|- | |||
|2 | |||
|0% | |||
|- | |||
|3 | |||
| -20% | |||
|- | |||
|4 | |||
| -40% | |||
|- | |||
|5 | |||
| -60% | |||
|- | |||
|6 | |||
| -80% | |||
|} | |||
==== Health Regeneration ==== | |||
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they haven't been damaged for a while and during backdoor protection. After not taking damage for <b>60s</b>, Base Guardians will restore <b>130 Health/s</b>. While backdoor protection is active, they restore <b>65 Health/s</b>. | |||
== Trivia == | |||
{{Units}} | {{Units}} | ||