Lane Guardian: Difference between revisions

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Soul changes
LVL (talk | contribs)
Updated resist numbers
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<tabber>
<tabber>
|-|Guardian=
|-|Guardian=
{{Infobox unit|name=Guardian|Image=Guardian Icon.png|max_health=3500|health_regen=0|bullet_resist=40%→ -50|spirit_resist=40|dps=28|bullet_damage=16|attack_range=35m|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=1000|soul_orbs=0}}
{{Infobox unit|name=Guardian|Image=Guardian Icon.png|max_health=3500|health_regen=0|bullet_resist=60%→ -50|spirit_resist=40|dps=28|bullet_damage=16|attack_range=35m|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=1000|soul_orbs=0}}
|-|Base Guardian=
|-|Base Guardian=
{{Infobox unit|name=Base Guardian|Image=Guardian Icon.png|max_health=3225|health_regen=0|bullet_resist=40%→ -50|spirit_resist=40|dps=28|bullet_damage=16|attack_range=35m|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=750|soul_orbs=0}}
{{Infobox unit|name=Base Guardian|Image=Guardian Icon.png|max_health=3225|health_regen=0|bullet_resist=40|spirit_resist=30|dps=28|bullet_damage=16|attack_range=35m|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=750|soul_orbs=0}}
</tabber></div>
</tabber></div>
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]]
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]]
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== Resistances ==
== Resistances ==


Guardians take 40% less [[Weapon Damage|weapon damage]] from heroes and 60% less damage from troopers at the start of the game; this progresses to +50% increased weapon damage from both heroes and troopers at 10 min. They also take 40% less [[Spirit Damage|spirit damage]] from heroes.
Guardians take 60% less [[Weapon Damage|weapon damage]] from heroes and 60% less damage from troopers at the start of the game; this progresses to +50% increased weapon damage from both heroes and troopers at 10 min. They also take 30% less [[Spirit Damage|spirit damage]] from heroes.


====Extra Slots====
====Extra Slots====
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==== Resistances ====
==== Resistances ====
Base Guardians start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.
Base Guardians start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.
{| class="wikitable"
{| class="wikitable"
!Nearby Enemy Heroes
!Nearby Enemy Heroes