Lane Guardian: Difference between revisions

Jump to navigation Jump to search
infobox
LVL (talk | contribs)
Automated stats with new npcdata template
Line 2: Line 2:
<tabber>
<tabber>
|-|Guardian=
|-|Guardian=
{{Infobox unit|name=Guardian|Image=Guardian Icon.png|max_health=3500|bullet_resist=60%→ -50|spirit_resist=0|dps=28|bullet_damage=16|attack_range=35m|melee_damage=200|move_speed=0|sprint_speed=0|soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}}
{{Infobox unit|name=Guardian|Image=Guardian Icon.png|max_health={{NpcData|npc_boss_tier1|MaxHealth}}|bullet_resist={{NpcData|npc_boss_tier1|TrooperDamageResistanceBase}}% → {{NpcData|npc_boss_tier1|TrooperDamageResistanceMax}}|spirit_resist={{NpcData|npc_boss_tier1|IntrinsicAbilityResistance}}|dps={{NpcData|npc_boss_tier1|PlayerDPS}}|bullet_damage=16|attack_range=35m|melee_damage={{NpcData|npc_boss_tier1|MeleeDamage}}|move_speed=0|sprint_speed=0|soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}}
|-|Base Guardian=
|-|Base Guardian=
{{Infobox unit|name=Base Guardian|Image=Guardian Icon.png|max_health=3225|bullet_resist=40|spirit_resist=0|dps=28|bullet_damage=16|attack_range=35m|melee_damage=200|move_speed=0|sprint_speed=0|soul_value={{#invoke:GenericData|get_objective_param|BaseGuardiansGoldKill}}}}
{{Infobox unit|name=Base Guardian|Image=Guardian Icon.png|max_health={{NpcData|npc_barrack_boss|MaxHealth}}|bullet_resist={{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}|spirit_resist={{NpcData|npc_barrack_boss|IntrinsicAbilityResistance}}|dps={{NpcData|npc_barrack_boss|PlayerDPS}}|bullet_damage=16|attack_range=35m|melee_damage={{NpcData|npc_barrack_boss|MeleeDamage}}|move_speed=0|sprint_speed=0|soul_value={{#invoke:GenericData|get_objective_param|BaseGuardiansGoldKill}}}}
</tabber></div>
</tabber></div>
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]]
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]]
Line 21: Line 21:
== Resistances ==
== Resistances ==


Guardians take 60% less [[Weapon Damage|weapon damage]] from heroes and 60% less damage from troopers at the start of the game; this progresses to +50% increased weapon damage from both heroes and troopers at 10 min.
Guardians take {{NpcData|npc_boss_tier1|TrooperDamageResistanceBase}}% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to a {{NpcData|npc_boss_tier1|TrooperDamageResistanceMax}}% resistance at 10 min.


====Extra Slots====
====Extra Slots====
Line 30: Line 30:


==== Resistances ====
==== Resistances ====
Base Guardians start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.
Base Guardians start with {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}% Bullet Resistance. However, with each enemy hero nearby they lose an additional {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}}%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.


{| class="wikitable"
{| class="wikitable"
Line 37: Line 37:
|-
|-
|0
|0
|40%
|<span>{{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}%</span>
|-
|-
|1
|1
|20%
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span>
|-
|-
|2
|2
|0%
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 2 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span>
|-
|-
|3
|3
| -20%
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 3 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span>
|-
|-
|4
|4
| -40%
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 4 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span>
|-
|-
|5
|5
| -60%
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 5 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span>
|-
|-
|6
|6
| -80%
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 6 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span>
|}
|}


====Health Regeneration====
====Health Regeneration====
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore <b>65 Health/s</b>.
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore <b>{{NpcData|npc_barrack_boss|BackdoorHealthRegen}} Health/s</b>.


====Boons====
====Boons====