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{{Infobox | {{Infobox unit | ||
{{Infobox | |name=Base Guardian | ||
|Image=Guardian Icon.png | |||
|max_health=4300 | |||
|health_regen=130 | |||
|bullet_resist=40 | |||
|spirit_resist=0 | |||
|dps=28 | |||
|bullet_damage=16 | |||
|attack_range=1500 | |||
|melee_damage=200 | |||
|move_speed=0 | |||
|sprint_speed=0 | |||
|soul_value=275 | |||
|soul_orbs=4}} | |||
{{Infobox unit | |||
|name=Guardian | |||
|Image=Guardian Icon.png | |||
|max_health=5500 | |||
|health_regen=0 | |||
|bullet_resist=0 | |||
|spirit_resist=0 | |||
|dps=28 | |||
|bullet_damage=16 | |||
|attack_range=1500 | |||
|melee_damage=200 | |||
|move_speed=0 | |||
|sprint_speed=0 | |||
|soul_value=275 | |||
|soul_orbs=4}} | |||
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targetting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]] | '''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targetting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]] | ||
== Overview == | ==Overview== | ||
In total, there are '''12''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and four pairs of '''Base Guardians''' defending the [[Shrine|Shrines]]. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targetting its laser onto the closest nearby enemy and dealing constant damage over time. | In total, there are '''12''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and four pairs of '''Base Guardians''' defending the [[Shrine|Shrines]]. When there are no enemy troopers nearby, the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targetting its laser onto the closest nearby enemy and dealing constant damage over time. | ||
==== | ====Flex Slots==== | ||
After a team has successfully destroyed all 4 of the frontmost Guardians, the first Flex Item Slot will be unlocked. | After a team has successfully destroyed all 4 of the frontmost Guardians, the first [[Flex]] Item Slot will be unlocked. | ||
== Base Guardian == | ==Base Guardian== | ||
The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane. | The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane. | ||
==== Resistances ==== | ====Resistances==== | ||
Base Guardians, unlike normal Guardians, start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring. | Base Guardians, unlike normal Guardians, start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring. | ||
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==== Health Regeneration ==== | ====Health Regeneration==== | ||
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they | Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. After not taking damage for <b>60s</b>, Base Guardians will restore <b>130 Health/s</b>. While backdoor protection is active, they restore <b>65 Health/s</b>. | ||
== Trivia == | ==Trivia== | ||
{{Units}} | {{Units}} | ||