Lane Guardian: Difference between revisions

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Base Guardian: updated numbers and info, merged resistance and health regen sections
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The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Like the standard Guardian, they will use a melee attack on enemies within '''{{NpcData|npc_barrack_boss|MeleeAttemptRange}}m'''. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane.
The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Like the standard Guardian, they will use a melee attack on enemies within '''{{NpcData|npc_barrack_boss|MeleeAttemptRange}}m'''. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane.


==== Resistances ====
=== Durability ===
Base Guardians have {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}% [[Bullet Resistance]] when [[Backdoor Protection]] is up. However, when they're not protected and with each enemy hero nearby, they lose an additional {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}}%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance.
Like [[Shrines]], Base Guardians have scaling [[Bullet Resist]]. It starts at {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum.


{| class="wikitable"
{| class="wikitable" style="text-align:center"
!Nearby Enemy Heroes
!Nearby Enemy Heroes
![[File:Bullet Armor.png|frameless|20x20px]] Bullet Resist
![[File:Bullet Armor.png|frameless|20x20px]] Bullet Resist
|-
|-
|0 (Backdoor protected)
|0
|<span>{{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}%</span>
|<span>{{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}%</span>
|-
|-
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|-
|-
|3
|3
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}} - 3 * {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|0%
|-
|-
|4
|4
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}} - 4 * {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|0%
|-
|-
|5
|5
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}} - 5 * {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|0%
|-
|-
|6
|6
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}} - 6 * {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|0%
|}
|}


====Health Regeneration====
When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second.
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during [[Backdoor Protection]]. While backdoor protection is active, they restore <b>{{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} Health/s</b>.


====Boons====
===Boons===
After defeating the two base guardian for a lane, the team who took the guardians get a Zipline speed boost for the rest of the game on that lane.
After defeating the two base guardian for a lane, the team who took the guardians get a Zipline speed boost for the rest of the game on that lane.