Lane Guardian: Difference between revisions

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== Resistances ==
== Resistances ==
Guardians possess a high resistance to damage early in the game that degrades over time. They start with 50% [[Damage Resistance]], which decays linearly down to -50% Resistance (taking increased damage) over the first 12 minutes of the match. They also have 10% Bullet Resist.
Guardians possess a high resistance to damage early in the game that degrades over time. They start with 50% [[Damage Resistance]], which decays linearly down to -50% Resistance (taking increased damage) over the first 12 minutes of the match. Lane Guardians also have 10% Bullet Resist, and Base Guardians have 20% Bullet Resist.


==Base Guardian==
==Base Guardian==
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=== Durability ===
=== Durability ===
Like [[Shrines]], Base Guardians have scaling [[Bullet Resist]]. It starts at {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum.
Like [[Shrines]], Base Guardians have scaling [[Bullet Resist]]. It starts at {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}%, losing {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}}% per enemy hero nearby, up to 0% minimum for 3 or more enemies.
 
{| class="wikitable" style="text-align:center"
!Nearby Enemy Heroes
![[File:Bullet Armor.png|frameless|20x20px]] Bullet Resist
|-
|0
|<span>{{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}%</span>
|-
|1
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}} - {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|-
|2
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}} - 2 * {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|-
|3
|0%
|-
|4
|0%
|-
|5
|0%
|-
|6
|0%
|}


When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second.
When [[Backdoor Protection]] is active, they have {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|BackdoorProtectionDamageMitigationFromPlayers}}% [[Damage Resist]] and {{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} [[Health Regen]] per second.