Lane Guardian: Difference between revisions

LVL (talk | contribs)
Moved old base guardian images to gallery and moved new images to where the old ones were.
LVL (talk | contribs)
Fixed errors
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|Image=Guardian Icon.png
|Image=Guardian Icon.png
|max_health={{NpcData|npc_barrack_boss|MaxHealth}}
|max_health={{NpcData|npc_barrack_boss|MaxHealth}}
|bullet_resist={{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}
|bullet_resist={{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}
|spirit_resist={{NpcData|npc_barrack_boss|IntrinsicAbilityResistance}}
|spirit_resist={{NpcData|npc_barrack_boss|IntrinsicModifiers|1|ABILITY_DAMAGE_REDUCTION_PERCENT}}
|dps={{NpcData|npc_barrack_boss|PlayerDPS}}
|dps={{NpcData|npc_barrack_boss|PlayerDPS}}
|attack_range={{NpcData|npc_barrack_boss|SightRangePlayers}}m
|attack_range={{NpcData|npc_barrack_boss|SightRangePlayers}}m
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In total, there are '''9''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and three sets of '''Base Guardians''' defending the base.
In total, there are '''9''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and three sets of '''Base Guardians''' defending the base.


When there are no enemy troopers or players within '''{{NpcData|npc_boss_tier1|InvulnerabilityRange}}m''', the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage to their "head," the brazier on top of their body.
When there are no enemy troopers or players within '''{{NpcData|npc_boss_tier1|InvulRange}}m''', the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage to their "head," the brazier on top of their body.


Guardians will target an enemy player if that enemy damages an allied player and is within 15 meters of the Guardian.
Guardians will target an enemy player if that enemy damages an allied player and is within 15 meters of the Guardian.
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Guardians possess a high resistance to damage early in the game that degrades over time. They start with 75% [[Damage Resistance]], which decays linearly down to -50% Resistance (taking increased damage) over the first 12 minutes of the match.
Guardians possess a high resistance to damage early in the game that degrades over time. They start with 75% [[Damage Resistance]], which decays linearly down to -50% Resistance (taking increased damage) over the first 12 minutes of the match.


Additionally, Guardians take 25% increased [[Bullet Damage]] from players.
Additionally, Guardians take {{#expr: abs({{NpcData|npc_boss_tier1|PlayerDamageResistPct}}) }}% increased [[Bullet Damage]] from players.


==Base Guardian==
==Base Guardian==
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==== Resistances ====
==== Resistances ====
Base Guardians start with {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}% Bullet Resistance. However, with each enemy hero nearby, they lose an additional {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}}%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.
Base Guardians start with {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}% Bullet Resistance. However, with each enemy hero nearby, they lose an additional {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}}%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.


{| class="wikitable"
{| class="wikitable"
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|-
|-
|0
|0
|<span>{{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}%</span>
|<span>{{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}}%</span>
|-
|-
|1
|1
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span>
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}} - {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|-
|-
|2
|2
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 2 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span>
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}} - 2 * {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|-
|-
|3
|3
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 3 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span>
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}} - 3 * {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|-
|-
|4
|4
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 4 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span>
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}} - 4 * {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|-
|-
|5
|5
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 5 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span>
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}} - 5 * {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|-
|-
|6
|6
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 6 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span>
|<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResist}} - 6 * {{NpcData|npc_barrack_boss|BackdoorBulletResistModifier|BulletResistReductionPerHero}} }}%</span>
|}
|}


====Health Regeneration====
====Health Regeneration====
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore <b>{{NpcData|npc_barrack_boss|BackdoorHealthRegen}} Health/s</b>.
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore <b>{{NpcData|npc_barrack_boss|BackdoorProtectionModifier|HealthPerSecondRegen}} Health/s</b>.


====Boons====
====Boons====