Lane Guardian: Difference between revisions

m Quick Update in regards to the 2025-02-25 Update. NOTE: Update History is extremely outdated!!!
changed update history, updated bullet resist values
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<tabber>
|-|Guardian=
|-|Guardian=
{{Infobox unit|name=Guardian|Image=Guardian Icon.png|max_health=5500|health_regen=0|bullet_resist=0|spirit_resist=50|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=275|soul_orbs=4}}
{{Infobox unit|name=Guardian|Image=Guardian Icon.png|max_health=5500|health_regen=0|bullet_resist=40%/-50|spirit_resist=50|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=275|soul_orbs=4}}
|-|Base Guardian=
|-|Base Guardian=
{{Infobox unit|name=Base Guardian|Image=Guardian Icon.png|max_health=4300|health_regen=0|bullet_resist=40|spirit_resist=0|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=275|soul_orbs=4}}
{{Infobox unit|name=Base Guardian|Image=Guardian Icon.png|max_health=4300|health_regen=0|bullet_resist=40%/-50|spirit_resist=50|dps=28|bullet_damage=16|attack_range=1500|melee_damage=200|move_speed=0|sprint_speed=0|soul_value=275|soul_orbs=4}}
</tabber></div>
</tabber></div>
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]]
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]]
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== Resistances ==
== Resistances ==


Guardians take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min).
Guardians take 40% less [[Weapon Damage|weapon damage]] from heroes and 60% less damage from troopers at the start of the game; this reduces to +50% increased weapon damage from both heroes and troopers at 10 min. They also take 50% less [[Spirit Damage|spirit damage]] from heroes.


====Flex Slots====
====Flex Slots====
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==== Resistances ====
==== Resistances ====
Base Guardians, unlike normal Guardians, start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.
Base Guardians start with 40% Bullet Resistance. However, with each enemy hero nearby they lose an additional 20%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring.
{| class="wikitable"
{| class="wikitable"
!Nearby Enemy Heroes
!Nearby Enemy Heroes
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== Update history ==
== Update history ==
{{Update history table
{{Main|Guardian/Update history|l1=Update history}}
| contents =
{{Update history}}
{{Update history table/row
| update = October 24, 2024
| changes =
[ Misc Gameplay ]
* Guardian attack range requirement changed from 20m to requiring you are above the ramp on high ground
* Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
* Guardians now have resist vs players starting at 40% and ending at -35% at 8 minutes
* Base Guardians and Shrines no longer have out-of-combat regen
}}
{{Update history table/row
| update = October 15, 2024
| changes =  
* First flex slot is now granted after 3 Guardians die instead of 4
* Range to attack lane Guardians increased from 19m to 20m
}}
{{Update history table/row
| update = October 10, 2024
| changes =
[General Changes]
* Added Guardian and Walker death notification sound for all players
* The patron now will sometimes offer words of encouragement when you level up instead of when you destroy a Guardian or Walker
[Misc Gameplay]
* Troopers attack range vs Lane Guardians reduced from 13.5m to 12m (they get closer to it)
* Players now need to be within 19m (above the ramp) to attack a Lane Guardian
* Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
* Guardian damage vs players increased by 20%
* Percentage of deniable orbs from objectives for Guardian/Walker/Patron/Shrines rescaled from 54.55/66.67/100/0% to 35%
* Moved Guardians back slightly further from stairs down to the canal
}}
{{Update history table/row
| update = September 26, 2024
| changes =
[General Changes]
* Fixed Guardian trying to shoot people unsuccessfully behind cover
[Misc Gameplay]
* Trooper damage reduction from Guardians reduced from 35% to 28% (they die a little faster to Guardians now)
* Troopers no longer give half bounty when base guardians are destroyed for that lane
* Guardians now deal 10% more damage to players
[Map Changes]
* Redesigned outer lane path (ziplines and trooper nodes) from Walker to Guardian on Amber Yellow and Sapphire Purple
}}
}}
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== Trivia ==
== Trivia ==