Lane Guardian: Difference between revisionsGive feedback
Updated soul amount and extra slot requirement. |
m orbs no longer spawn on destruction |
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When a player or a melee trooper enters close range (5m) of a Guardian, the Guardian will repeatedly use [[Melee Attack|melee attacks]] until the player/trooper is either killed or leaves melee range. The melee attacks can be [[Parry|parried]] by the player. If the Guardian is parried, it will be stunned for 2s, then it will switch to the laser attack and be unable to use melee again for 5s. | When a player or a melee trooper enters close range (5m) of a Guardian, the Guardian will repeatedly use [[Melee Attack|melee attacks]] until the player/trooper is either killed or leaves melee range. The melee attacks can be [[Parry|parried]] by the player. If the Guardian is parried, it will be stunned for 2s, then it will switch to the laser attack and be unable to use melee again for 5s. | ||
When a Guardian is destroyed, its soul bounty is granted to every alive hero on the opposing | When a Guardian is destroyed, its soul bounty is granted to every alive hero on the opposing team. | ||
== Resistances == | == Resistances == | ||