Lane Guardian: Difference between revisionsGive feedback
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|-|Guardian= | |-|Guardian= | ||
{{Infobox unit|name=Guardian|Image=Guardian Icon.png|max_health={{NpcData|npc_boss_tier1|MaxHealth}}|bullet_resist={{NpcData|npc_boss_tier1|TrooperDamageResistanceBase}}% → {{NpcData|npc_boss_tier1|TrooperDamageResistanceMax}}|spirit_resist={{NpcData|npc_boss_tier1|IntrinsicAbilityResistance}}|dps={{NpcData|npc_boss_tier1|PlayerDPS}}|attack_range= | {{Infobox unit | ||
|name=Guardian | |||
|Image=Guardian Icon.png | |||
|max_health={{NpcData|npc_boss_tier1|MaxHealth}} | |||
|bullet_resist={{NpcData|npc_boss_tier1|TrooperDamageResistanceBase}}% → {{NpcData|npc_boss_tier1|TrooperDamageResistanceMax}} | |||
|spirit_resist={{NpcData|npc_boss_tier1|IntrinsicAbilityResistance}} | |||
|dps={{NpcData|npc_boss_tier1|PlayerDPS}} | |||
|attack_range={{NpcData|npc_boss_tier1|SightRangePlayers}}m | |||
|melee_damage={{NpcData|npc_boss_tier1|MeleeDamage}} | |||
|soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}} | |||
|-|Base Guardian= | |-|Base Guardian= | ||
{{Infobox unit|name=Base Guardian|Image=Guardian Icon.png|max_health={{NpcData|npc_barrack_boss|MaxHealth}}|bullet_resist={{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}|spirit_resist={{NpcData|npc_barrack_boss|IntrinsicAbilityResistance}}|dps={{NpcData|npc_barrack_boss|PlayerDPS}}|attack_range= | {{Infobox unit | ||
|name=Base Guardian | |||
|Image=Guardian Icon.png | |||
|max_health={{NpcData|npc_barrack_boss|MaxHealth}} | |||
|bullet_resist={{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} | |||
|spirit_resist={{NpcData|npc_barrack_boss|IntrinsicAbilityResistance}} | |||
|dps={{NpcData|npc_barrack_boss|PlayerDPS}} | |||
|attack_range={{NpcData|npc_barrack_boss|SightRangePlayers}}m | |||
|melee_damage={{NpcData|npc_barrack_boss|MeleeDamage}} | |||
|soul_value={{#invoke:GenericData|get_objective_param|BaseGuardiansGoldKill}}}} | |||
</tabber></div> | </tabber></div> | ||
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]] | '''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]] | ||
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In total, there are '''9''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and three sets of '''Base Guardians''' defending the [[Shrine|Shrines]]. | In total, there are '''9''' Guardians on either side of the [[Map]]; one in each lane acting as the first line of defense, and three sets of '''Base Guardians''' defending the [[Shrine|Shrines]]. | ||
When there are no enemy troopers or players | When there are no enemy troopers or players within '''{{NpcData|npc_boss_tier1|InvulnerabilityRange}}m''', the Guardian enters an invulnerable state, where it cannot be damaged by any means. When a trooper or enemy player enters the guardian's range, it will become vulnerable, targeting its laser onto the closest nearby enemy and dealing constant damage over time. However, the Guardian will not take any damage from the player if the player is outside the Guardian's range, even if it is vulnerable to troopers. Guardians take headshot damage to their "head," the brazier on top of their body. | ||
Guardians will target an enemy player if that enemy damages an allied player and is within 15 meters of the Guardian. | Guardians will target an enemy player if that enemy damages an allied player and is within 15 meters of the Guardian. | ||
When a player or a melee trooper enters close range ( | When a player or a melee trooper enters close range ('''{{NpcData|npc_boss_tier1|MeleeAttemptRange}}m''') of a Guardian, the Guardian will repeatedly use [[Melee Attack|melee attacks]] until the player/trooper is either killed or leaves melee range. The melee attacks can be [[Parry|parried]] by the player. If the Guardian is parried, it will be stunned for 2s, then it will switch to the laser attack and be unable to use melee again for 5s. | ||
When a Guardian is destroyed, its soul bounty is granted to every alive hero on the | When a Guardian is destroyed, its soul bounty is granted to every alive hero on the team that destroyed it. | ||
== Resistances == | == Resistances == | ||
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==Base Guardian== | ==Base Guardian== | ||
The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane. | The Base Guardian is a variant of the normal guardian found in pairs outside each team's base. Base Guardians are near-identical to their counterparts, however they have slightly different mechanics and stats. Like the standard Guardian, they will use a melee attack on enemies within '''{{NpcData|npc_barrack_boss|MeleeAttemptRange}}m'''. Once the base guardians have been killed, a permanent speed boost is applied to the attacking team's zipline in that lane. | ||
==== Resistances ==== | ==== Resistances ==== | ||
Base Guardians start with {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}% Bullet Resistance. However, with each enemy hero nearby they lose an additional {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}}%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring. | Base Guardians start with {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}% Bullet Resistance. However, with each enemy hero nearby, they lose an additional {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}}%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring. | ||
{| class="wikitable" | {| class="wikitable" | ||