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Automated stats with new npcdata template |
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|-|Guardian= | |-|Guardian= | ||
{{Infobox unit|name=Guardian|Image=Guardian Icon.png|max_health= | {{Infobox unit|name=Guardian|Image=Guardian Icon.png|max_health={{NpcData|npc_boss_tier1|MaxHealth}}|bullet_resist={{NpcData|npc_boss_tier1|TrooperDamageResistanceBase}}% → {{NpcData|npc_boss_tier1|TrooperDamageResistanceMax}}|spirit_resist={{NpcData|npc_boss_tier1|IntrinsicAbilityResistance}}|dps={{NpcData|npc_boss_tier1|PlayerDPS}}|bullet_damage=16|attack_range=35m|melee_damage={{NpcData|npc_boss_tier1|MeleeDamage}}|move_speed=0|sprint_speed=0|soul_value={{#invoke:GenericData|get_objective_param|Tier1GoldKill}}}} | ||
|-|Base Guardian= | |-|Base Guardian= | ||
{{Infobox unit|name=Base Guardian|Image=Guardian Icon.png|max_health= | {{Infobox unit|name=Base Guardian|Image=Guardian Icon.png|max_health={{NpcData|npc_barrack_boss|MaxHealth}}|bullet_resist={{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}|spirit_resist={{NpcData|npc_barrack_boss|IntrinsicAbilityResistance}}|dps={{NpcData|npc_barrack_boss|PlayerDPS}}|bullet_damage=16|attack_range=35m|melee_damage={{NpcData|npc_barrack_boss|MeleeDamage}}|move_speed=0|sprint_speed=0|soul_value={{#invoke:GenericData|get_objective_param|BaseGuardiansGoldKill}}}} | ||
</tabber></div> | </tabber></div> | ||
'''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]] | '''Guardians''' are one of the two types of defenses protecting the [[Patron]], along with [[Walker]]s. They are large metal automatons with a fiery brazier as a head. They fight by dealing continuous damage with a laser emitted from their torch, targeting all [[Trooper|Troopers]] and [[Heroes]] that enter its radius.[[File:Sapphire Guardian vs Trooper.png|thumb|A Sapphire Guardian attacking an enemy [[trooper]].]][[File:Amber Guardians..png|thumb|A pair of Amber Guardians.]] | ||
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== Resistances == | == Resistances == | ||
Guardians take | Guardians take {{NpcData|npc_boss_tier1|TrooperDamageResistanceBase}}% less [[Weapon Damage|weapon damage]] from heroes and troopers at the start of the game; this progresses to a {{NpcData|npc_boss_tier1|TrooperDamageResistanceMax}}% resistance at 10 min. | ||
====Extra Slots==== | ====Extra Slots==== | ||
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==== Resistances ==== | ==== Resistances ==== | ||
Base Guardians start with | Base Guardians start with {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}% Bullet Resistance. However, with each enemy hero nearby they lose an additional {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}}%. With all six players nearby, a Base Guardian can effectively be reduced to -80% Bullet Resistance. This is likely to encourage fighting them as a team and prevent backdooring. | ||
{| class="wikitable" | {| class="wikitable" | ||
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|- | |- | ||
|0 | |0 | ||
| | |<span>{{NpcData|npc_barrack_boss|BackdoorBulletResistBase}}%</span> | ||
|- | |- | ||
|1 | |1 | ||
| | |<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|2 | |2 | ||
| | |<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 2 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|3 | |3 | ||
| - | |<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 3 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|4 | |4 | ||
| - | |<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 4 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|5 | |5 | ||
| - | |<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 5 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | ||
|- | |- | ||
|6 | |6 | ||
| - | |<span>{{#expr: {{NpcData|npc_barrack_boss|BackdoorBulletResistBase}} - 6 * {{NpcData|npc_barrack_boss|BackdoorBulletResistReductionPerHero}} }}%</span> | ||
|} | |} | ||
====Health Regeneration==== | ====Health Regeneration==== | ||
Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore <b> | Like the [[Shrine|Shrines]] and [[Patron]], Base Guardians also have innate Health Regen when they have not been damaged for a while and during backdoor protection. While backdoor protection is active, they restore <b>{{NpcData|npc_barrack_boss|BackdoorHealthRegen}} Health/s</b>. | ||
====Boons==== | ====Boons==== | ||