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== Abilities == === {{AbilityIcon|Ground Strike}} === '''Audio plays when Ground Strike is cast.''' {| class="wikitable" |- |Cast |[[File:Lash ground strike downstrike whoosh.mp3|frameless]] |} '''Audio that plays during Ground Strike's descent. This audio is looped.''' {| class="wikitable" |- |Loop |[[File:Lash ground strike mod lp.mp3|frameless]] |} '''Audio plays if Lash hits an enemy mid-air during Ground Strike's descent.''' {| class="wikitable" |Falling Hit 01 |[[File:Lash ground strike fall collide 01.mp3]] |- |Falling Hit 02 |[[File:Lash ground strike fall collide 02.mp3]] |- |Falling Hit 03 |[[File:Lash ground strike fall collide 03.mp3]] |} '''Audio plays when Ground Strike hits the ground and activates.''' {| class="wikitable" |- |Impact |[[File:Lash ground strike impact.mp3|frameless]] |} '''Audio plays if Ground Strike's AoE hits an enemy.''' {| class="wikitable" |Hit 01 |[[File:Lash ground strike hit 01.mp3]] |- |Hit 02 |[[File:Lash ground strike hit 02.mp3]] |- |Hit 03 |[[File:Lash ground strike hit 03.mp3]] |} === {{AbilityIcon|Grapple}} === '''Audio that plays when Grapple is cast.''' {| class="wikitable" |- |Cast |[[File:Lash a2 grapple cast.mp3|frameless]] |} === {{AbilityIcon|Flog}} === '''Audio that plays when Flog is cast.''' {| class="wikitable" |- |Cast |[[File:Lash a3 flog cast.mp3|frameless]] |} '''Audio that plays if Flog hits an enemy target.''' {| class="wikitable" |- |Impact 1 |[[File:Lash a3 flog impact 01.mp3|frameless]] |- |Impact 2 |[[File:Lash a3 flog impact 02.mp3|frameless]] |- |Impact 3 |[[File:Lash a3 flog impact 03.mp3|frameless]] |} === {{AbilityIcon|Death Slam}} === '''Audio that plays when Death Slam is channelling.''' {| class="wikitable" |- |Channel |[[File:Lash death slam cast delay.mp3|frameless]] |} '''Audio that loops while Death Slam is channelling.''' {| class="wikitable" |- |Loop |[[File:Lash death slam channel lp.mp3|frameless]] |} '''Audio that plays when enemy heroes get locked on by Death Slam.''' {| class="wikitable" |- |Connected 1 |[[File:Lash death slam lockon 01.mp3|frameless]] |- |Connected 2 |[[File:Lash death slam lockon 02.mp3|frameless]] |- |Connected 3 |[[File:Lash death slam lockon 03.mp3|frameless]] |} '''Audio that plays for enemy heroes when Death Slam lock on to them.''' {| class="wikitable" |- |Urgent |[[File:Lash death slam lockon victim.mp3|frameless]] |} '''Audio that plays once Death Slam is cast/activated.''' {| class="wikitable" |- |Cast |[[File:Lash death slam cast.mp3|frameless]] |} '''Audio that plays when enemy heroes get thrown by Death Slam.''' {| class="wikitable" |- |Launch |[[File:Lash death slam launch.mp3|frameless]] |} '''Audio that plays when enemy heroes hit the ground after being thrown.''' {| class="wikitable" |- |Impact 1 |[[File:Lash death slam impact 01.mp3|frameless]] |- |Impact 2 |[[File:Lash death slam impact 02.mp3|frameless]] |- |Impact 3 |[[File:Lash death slam impact 03.mp3|frameless]] |} '''Audio that plays if Death Slam doesn't lock on to any targets.''' {| class="wikitable" |- |Whiff |[[File:Lash death slam miss.mp3|frameless]] |}
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