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=== {{AbilityIcon|Death Slam}} === '''Audio that plays when Death Slam is channelling.''' {| class="wikitable" |- |Channel |[[File:Lash death slam cast delay.mp3|frameless]] |} '''Audio that loops while Death Slam is channelling.''' {| class="wikitable" |- |Loop |[[File:Lash death slam channel lp.mp3|frameless]] |} '''Audio that plays when enemy heroes get locked on by Death Slam.''' {| class="wikitable" |- |Connected 1 |[[File:Lash death slam lockon 01.mp3|frameless]] |- |Connected 2 |[[File:Lash death slam lockon 02.mp3|frameless]] |- |Connected 3 |[[File:Lash death slam lockon 03.mp3|frameless]] |} '''Audio that plays for enemy heroes when Death Slam lock on to them.''' {| class="wikitable" |- |Urgent |[[File:Lash death slam lockon victim.mp3|frameless]] |} '''Audio that plays once Death Slam is cast/activated.''' {| class="wikitable" |- |Cast |[[File:Lash death slam cast.mp3|frameless]] |} '''Audio that plays when enemy heroes get thrown by Death Slam.''' {| class="wikitable" |- |Launch |[[File:Lash death slam launch.mp3|frameless]] |} '''Audio that plays when enemy heroes hit the ground after being thrown.''' {| class="wikitable" |- |Impact 1 |[[File:Lash death slam impact 01.mp3|frameless]] |- |Impact 2 |[[File:Lash death slam impact 02.mp3|frameless]] |- |Impact 3 |[[File:Lash death slam impact 03.mp3|frameless]] |} '''Audio that plays if Death Slam doesn't lock on to any targets.''' {| class="wikitable" |- |Whiff |[[File:Lash death slam miss.mp3|frameless]] |}
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