Lash/Sounds: Difference between revisions

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Mr. Mindish (talk | contribs)
m Formatting
Mr. Mindish (talk | contribs)
m Formatting
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|[[File:Lash weapon whizby groupa-010.mp3|frameless]]
|[[File:Lash weapon whizby groupa-010.mp3|frameless]]
|}
|}
Audio played while Lash is reloading.
'''Audio played while Lash is reloading.'''
{| class="wikitable"
{| class="wikitable"
|Reload open
|Reload open
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|[[File:Lash footstep 15.mp3|frameless]]
|[[File:Lash footstep 15.mp3|frameless]]
|}
|}
A metallic noise can be heard while Lash is walking. This audio comes from the empty can on Lash's belt.
'''A metallic noise can be heard while Lash is walking. This audio comes from the empty can on Lash's belt.'''
{| class="wikitable"
{| class="wikitable"
|Can foley 1
|Can foley 1
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|[[File:Lash movement foley short 15.mp3|frameless]]
|[[File:Lash movement foley short 15.mp3|frameless]]
|}
|}
Audio that plays when Lash lands after falling.
'''Audio that plays when Lash lands after falling.'''
{| class="wikitable"
{| class="wikitable"
|Landing 1
|Landing 1
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=== {{AbilityIcon|Ground Strike}} ===
=== {{AbilityIcon|Ground Strike}} ===
Audio plays when Ground Strike is cast.
'''Audio plays when Ground Strike is cast.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
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|[[File:Lash ground strike downstrike whoosh.mp3|frameless]]
|[[File:Lash ground strike downstrike whoosh.mp3|frameless]]
|}
|}
Audio that plays during Ground Strike's decent. This audio is looped.  
'''Audio that plays during Ground Strike's decent. This audio is looped.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
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|[[File:Lash ground strike mod lp.mp3|frameless]]
|[[File:Lash ground strike mod lp.mp3|frameless]]
|}
|}
Audio plays when Ground Strike hits the ground and activates.
'''Audio plays when Ground Strike hits the ground and activates.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
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=== {{AbilityIcon|Grapple}} ===
=== {{AbilityIcon|Grapple}} ===
Audio that plays when Grapple is cast.
'''Audio that plays when Grapple is cast.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
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=== {{AbilityIcon|Flog}} ===
=== {{AbilityIcon|Flog}} ===
Audio that plays when Flog is cast.
'''Audio that plays when Flog is cast.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
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|[[File:Lash a3 flog cast.mp3|frameless]]
|[[File:Lash a3 flog cast.mp3|frameless]]
|}
|}
Audio that plays if Flog hits an enemy target.
'''Audio that plays if Flog hits an enemy target.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
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|}
|}
=== {{AbilityIcon|Death Slam}} ===
=== {{AbilityIcon|Death Slam}} ===
Audio that plays when Death Slam is channelling.
'''Audio that plays when Death Slam is channelling.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
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|[[File:Lash death slam cast delay.mp3|frameless]]
|[[File:Lash death slam cast delay.mp3|frameless]]
|}
|}
Audio that plays while Death Slam is channelling. This audio is looped.
'''Audio that plays while Death Slam is channelling. This audio is looped.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
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|[[File:Lash death slam channel lp.mp3|frameless]]
|[[File:Lash death slam channel lp.mp3|frameless]]
|}
|}
Audio that plays when enemy heroes get locked on by Death Slam.
'''Audio that plays when enemy heroes get locked on by Death Slam.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
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|[[File:Lash death slam lockon 03.mp3|frameless]]
|[[File:Lash death slam lockon 03.mp3|frameless]]
|}
|}
Audio that plays for enemy heroes when Death Slam lock on to them.
'''Audio that plays for enemy heroes when Death Slam lock on to them.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
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|[[File:Lash death slam lockon victim.mp3|frameless]]
|[[File:Lash death slam lockon victim.mp3|frameless]]
|}
|}
Audio that plays once Death Slam is cast/activated.
'''Audio that plays once Death Slam is cast/activated.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
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|[[File:Lash death slam cast.mp3|frameless]]
|[[File:Lash death slam cast.mp3|frameless]]
|}
|}
Audio that plays when enemy heroes get thrown by Death Slam.
'''Audio that plays when enemy heroes get thrown by Death Slam.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
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|[[File:Lash death slam launch.mp3|frameless]]
|[[File:Lash death slam launch.mp3|frameless]]
|}
|}
Audio that plays when enemy heroes hit the ground after being thrown.
'''Audio that plays when enemy heroes hit the ground after being thrown.'''
{| class="wikitable"
{| class="wikitable"
|-
|-
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|[[File:Lash death slam impact 03.mp3|frameless]]
|[[File:Lash death slam impact 03.mp3|frameless]]
|}
|}
Audio that plays if Death Slam doesn't lock on to any targets.
'''Audio that plays if Death Slam doesn't lock on to any targets.'''
{| class="wikitable"
{| class="wikitable"
|-
|-