Lash/Sounds: Difference between revisionsGive feedback
Mr. Mindish (talk | contribs) m Formatting |
Gammaton32 (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
List of sound effects for | List of sound effects for '''Lash'''. | ||
== Weapon == | == Weapon == | ||
Revision as of 17:35, 13 July 2025
List of sound effects for Lash.
Weapon
Audio that plays on Lash while shooting.
| Shooting 1 | |
| Shooting 2 | |
| Shooting 3 | |
| Shooting 4 | |
| Shooting 5 | |
| Shooting 6 | |
| Shooting 7 | |
| Shooting 8 |
Audio the enemy hears when Lash's bullets whiz by them. (Allies cannot hear this)
| Whiz by 1 | |
| Whiz by 2 | |
| Whiz by 3 | |
| Whiz by 4 | |
| Whiz by 5 | |
| Whiz by 6 | |
| Whiz by 7 | |
| Whiz by 8 | |
| Whiz by 9 | |
| Whiz by 10 |
Audio played while Lash is reloading.
| Reload open | |
| Reload pat | |
| Reload close |
Movement
Unique audio that plays during Lash's walk cycle.
| Footstep 1 | |
| Footstep 2 | |
| Footstep 3 | |
| Footstep 4 | |
| Footstep 5 | |
| Footstep 6 | |
| Footstep 7 | |
| Footstep 8 | |
| Footstep 9 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
A metallic noise can be heard while Lash is walking. This audio comes from the empty can on Lash's belt.
| Can foley 1 | |
| Can foley 2 | |
| Can foley 3 | |
| Can foley 4 | |
| Can foley 5 | |
| Can foley 6 | |
| Can foley 7 | |
| Can foley 8 | |
| Can foley 9 | |
| Can foley 10 | |
| Can foley 11 | |
| Can foley 12 | |
| Can foley 13 | |
| Can foley 14 | |
| Can foley 15 |
Audio that plays when Lash lands after falling.
| Landing 1 | |
| Landing 2 | |
| Landing 3 | |
| Landing 4 | |
| Landing 5 | |
| Landing 6 | |
| Landing 7 | |
| Landing 8 | |
| Landing 9 |
Abilities
Audio plays when Ground Strike is cast.
| Cast |
Audio that plays during Ground Strike's decent. This audio is looped.
| Loop |
Audio plays when Ground Strike hits the ground and activates.
| Impact |
Audio that plays when Grapple is cast.
| Cast |
Audio that plays when Flog is cast.
| Cast |
Audio that plays if Flog hits an enemy target.
| Impact 1 | |
| Impact 2 | |
| Impact 3 |
Audio that plays when Death Slam is channelling.
| Channel |
Audio that plays while Death Slam is channelling. This audio is looped.
| Loop |
Audio that plays when enemy heroes get locked on by Death Slam.
| Connected 1 | |
| Connected 2 | |
| Connected 3 |
Audio that plays for enemy heroes when Death Slam lock on to them.
| Urgent |
Audio that plays once Death Slam is cast/activated.
| Cast |
Audio that plays when enemy heroes get thrown by Death Slam.
| Launch |
Audio that plays when enemy heroes hit the ground after being thrown.
| Impact 1 | |
| Impact 2 | |
| Impact 3 |
Audio that plays if Death Slam doesn't lock on to any targets.
| Whiff |