Lash/Sounds: Difference between revisionsGive feedback
Mr. Mindish (talk | contribs) Added Emotes |
Mr. Mindish (talk | contribs) Updated sound effects for abilities and weapon |
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== Weapon == | == Weapon == | ||
=== Firing === | |||
'''Audio that plays on Lash while shooting.''' | '''Audio that plays on Lash while shooting.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 29: | Line 31: | ||
|[[File:Lash weapon fire 08.mp3|frameless]] | |[[File:Lash weapon fire 08.mp3|frameless]] | ||
|} | |} | ||
'''Audio the enemy hears when Lash's bullets whiz by them. ''<small> | '''The last bullet''' '''Lash shoots uses unique audio.''' | ||
{| class="wikitable" | |||
|Last Shot | |||
|[[File:Lash wpn last shot 01.mp3]] | |||
|} | |||
'''Audio the enemy hears when Lash's bullets whiz by them.''' | |||
'''<small>Allies cannot hear this</small>''' | |||
{| class="wikitable" | {| class="wikitable" | ||
|Whiz by 1 | |Whiz by 1 | ||
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|[[File:Lash weapon whizby groupa-010.mp3|frameless]] | |[[File:Lash weapon whizby groupa-010.mp3|frameless]] | ||
|} | |} | ||
'''Audio | |||
=== Reloading === | |||
'''Audio plays when''' '''Lash is reloading.''' | |||
{| class="wikitable" | |||
|Reload Start 01 | |||
|[[File:Lash wpn reload start 01.mp3]] | |||
|- | |||
|Reload Start 02 | |||
|[[File:Lash wpn reload start 02.mp3]] | |||
|- | |||
|Reload Start 03 | |||
|[[File:Lash wpn reload start 03.mp3]] | |||
|} | |||
{| class="wikitable" | |||
|Reload Mid 01 | |||
|[[File:Lash wpn reload mid 01.mp3]] | |||
|- | |||
|Reload Mid 02 | |||
|[[File:Lash wpn reload mid 02.mp3]] | |||
|- | |||
|Reload Mid 03 | |||
|[[File:Lash wpn reload mid 03.mp3]] | |||
|} | |||
{| class="wikitable" | {| class="wikitable" | ||
|Reload | |Reload End 01 | ||
|[[File:Lash reload | |[[File:Lash wpn reload end 01.mp3]] | ||
|- | |- | ||
|Reload | |Reload End 02 | ||
|[[File:Lash reload | |[[File:Lash wpn reload end 02.mp3]] | ||
|- | |- | ||
|Reload | |Reload End 03 | ||
|[[File:Lash reload | |[[File:Lash wpn reload end 03.mp3]] | ||
|} | |} | ||
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|Loop | |Loop | ||
|[[File:Lash ground strike mod lp.mp3|frameless]] | |[[File:Lash ground strike mod lp.mp3|frameless]] | ||
|} | |||
'''Audio plays if Lash hits an enemy mid-air during Ground Strike's descent.''' | |||
{| class="wikitable" | |||
|Falling Hit 01 | |||
|[[File:Lash ground strike fall collide 01.mp3]] | |||
|- | |||
|Falling Hit 02 | |||
|[[File:Lash ground strike fall collide 02.mp3]] | |||
|- | |||
|Falling Hit 03 | |||
|[[File:Lash ground strike fall collide 03.mp3]] | |||
|} | |} | ||
'''Audio plays when Ground Strike hits the ground and activates.''' | '''Audio plays when Ground Strike hits the ground and activates.''' | ||
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|Impact | |Impact | ||
|[[File:Lash ground strike impact.mp3|frameless]] | |[[File:Lash ground strike impact.mp3|frameless]] | ||
|} | |||
'''Audio plays if Ground Strike's AoE hits an enemy.''' | |||
{| class="wikitable" | |||
|Hit 01 | |||
|[[File:Lash ground strike hit 01.mp3]] | |||
|- | |||
|Hit 02 | |||
|[[File:Lash ground strike hit 02.mp3]] | |||
|- | |||
|Hit 03 | |||
|[[File:Lash ground strike hit 03.mp3]] | |||
|} | |} | ||
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|[[File:Lash death slam cast delay.mp3|frameless]] | |[[File:Lash death slam cast delay.mp3|frameless]] | ||
|} | |} | ||
'''Audio that | '''Audio that loops while Death Slam is channelling.''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|[[File:Lash pain death 05.mp3]] | |[[File:Lash pain death 05.mp3]] | ||
|} | |} | ||
{{Sounds navbox}} | |||
== Removed Sound Effects == | |||
'''Audio played while Lash was reloading.''' | |||
{| class="wikitable" | |||
|Reload open | |||
|[[File:Lash reload open.mp3|frameless]] | |||
|- | |||
|Reload pat | |||
|[[File:Lash reload insert.mp3|frameless]] | |||
|- | |||
|Reload close | |||
|[[File:Lash reload close.mp3|frameless]] | |||
|}{{Sounds navbox}} | |||
[[Category:Sounds]] | [[Category:Sounds]] | ||
[[Category:Lash]] | [[Category:Lash]] | ||