Lash/SoundsGive feedback
List of sound effects for Lash.
Weapon
Firing
Audio that plays on Lash while shooting.
| Shooting 1 | |
| Shooting 2 | |
| Shooting 3 | |
| Shooting 4 | |
| Shooting 5 | |
| Shooting 6 | |
| Shooting 7 | |
| Shooting 8 |
The last bullet Lash shoots uses unique audio.
| Last Shot |
Audio the enemy hears when Lash's bullets whiz by them. Allies cannot hear this
| Whiz by 1 | |
| Whiz by 2 | |
| Whiz by 3 | |
| Whiz by 4 | |
| Whiz by 5 | |
| Whiz by 6 | |
| Whiz by 7 | |
| Whiz by 8 | |
| Whiz by 9 | |
| Whiz by 10 |
Reloading
Audio plays when Lash is reloading.
| Reload Start 01 | |
| Reload Start 02 | |
| Reload Start 03 |
| Reload Mid 01 | |
| Reload Mid 02 | |
| Reload Mid 03 |
| Reload End 01 | |
| Reload End 02 | |
| Reload End 03 |
Movement
Unique audio that plays during Lash's walk cycle.
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
A metallic noise can be heard while Lash is walking. This audio comes from the empty can on Lash's belt.
| Can foley 1 | |
| Can foley 2 | |
| Can foley 3 | |
| Can foley 4 | |
| Can foley 5 | |
| Can foley 6 | |
| Can foley 7 | |
| Can foley 8 | |
| Can foley 9 | |
| Can foley 10 | |
| Can foley 11 | |
| Can foley 12 | |
| Can foley 13 | |
| Can foley 14 | |
| Can foley 15 |
Audio that plays when Lash lands after falling.
| Landing 1 | |
| Landing 2 | |
| Landing 3 | |
| Landing 4 | |
| Landing 5 | |
| Landing 6 | |
| Landing 7 | |
| Landing 8 | |
| Landing 9 |
Abilities
Audio plays when Ground Strike is cast.
| Cast |
Audio that plays during Ground Strike's descent. This audio is looped.
| Loop |
Audio plays if Lash hits an enemy mid-air during Ground Strike's descent.
| Falling Hit 01 | |
| Falling Hit 02 | |
| Falling Hit 03 |
Audio plays when Ground Strike hits the ground and activates.
| Impact |
Audio plays if Ground Strike's AoE hits an enemy.
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio that plays when Grapple is cast.
| Cast |
Audio that plays when Flog is cast.
| Cast |
Audio that plays if Flog hits an enemy target.
| Impact 1 | |
| Impact 2 | |
| Impact 3 |
Audio that plays when Death Slam is channelling.
| Channel |
Audio that loops while Death Slam is channelling.
| Loop |
Audio that plays when enemy heroes get locked on by Death Slam.
| Connected 1 | |
| Connected 2 | |
| Connected 3 |
Audio that plays for enemy heroes when Death Slam lock on to them.
| Urgent |
Audio that plays once Death Slam is cast/activated.
| Cast |
Audio that plays when enemy heroes get thrown by Death Slam.
| Launch |
Audio that plays when enemy heroes hit the ground after being thrown.
| Impact 1 | |
| Impact 2 | |
| Impact 3 |
Audio that plays if Death Slam doesn't lock on to any targets.
| Whiff |
Emotes
Lash's voice lines that play in specific situations.
Efforts
Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 | |
| Effort 07 | |
| Effort 08 | |
| Effort 09 | |
| Effort 10 | |
| Effort 11 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 | |
| Dash 06 | |
| Dash 07 |
Pain
Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 |
Audio plays when Lash is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 |
Removed Sound Effects
Audio played while Lash was reloading.
| Reload open | |
| Reload pat | |
| Reload close |