Lash/Update history: Difference between revisions

Removed reason 31 of why Lash is better than Bebop and replaced it with reason 26 of why Lash is better than Bebop
m top: clean up, replaced: {{AbilityIcon|Death Slam|Lash|Ground Slam}} → {{AbilityIcon|Death Slam}} (64)
Line 9: Line 9:
| update = September 12, 2024
| update = September 12, 2024
| changes =
| changes =
* {{AbilityIcon|Death Slam|Lash|Ground Slam}}{{sic}} now allows you to turn during the descent.
* {{AbilityIcon|Death Slam}}{{sic}} now allows you to turn during the descent.
* Bullet growth from 1.15 to 0.9.
* Bullet growth from 1.15 to 0.9.
* {{AbilityIcon|Ground Strike|Lash}} Damage spirit scaling increased from 0.78 to 0.85.
* {{AbilityIcon|Ground Strike}} Damage spirit scaling increased from 0.78 to 0.85.
* {{AbilityIcon|Ground Strike|Lash}} Damage Per Meter Spirit scaling increased from 0.045 to 0.05.
* {{AbilityIcon|Ground Strike}} Damage Per Meter Spirit scaling increased from 0.045 to 0.05.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 29, 2024
| update = August 29, 2024
| changes =
| changes =
* Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike|Lash}} impact explosion sound.
* Fixed bug with {{HeroIcon|Lash}} not hearing his own {{AbilityIcon|Ground Strike}} impact explosion sound.
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple|Lash}} cast sound.
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Grapple}} cast sound.
* Added new voice content for {{HeroIcon|Seven}} and {{HeroIcon|Lash}}.
* Added new voice content for {{HeroIcon|Seven}} and {{HeroIcon|Lash}}.
* Improved firing arm position to be a little bit more out of the way from the reticle.
* Improved firing arm position to be a little bit more out of the way from the reticle.
* {{AbilityIcon|Grapple|Lash}} no longer gives a stamina charge on use.
* {{AbilityIcon|Grapple}} no longer gives a stamina charge on use.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 15, 2024
| update = August 15, 2024
| changes =
| changes =
* Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}} would cause your hero to be stuck.
* Fixed some cases where {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} would cause your hero to be stuck.
* Health per boon increased from 37 to 42.
* Health per boon increased from 37 to 42.
* Base spirit resist increased from 8% to 15%.
* Base spirit resist increased from 8% to 15%.
* {{AbilityIcon|Flog|Lash}} cooldown reduced from 30s to 25s.
* {{AbilityIcon|Flog}} cooldown reduced from 30s to 25s.
* {{AbilityIcon|Flog|Lash}} T3 now also reduces Fire Rate by 35%.
* {{AbilityIcon|Flog}} T3 now also reduces Fire Rate by 35%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 1, 2024
| update = August 1, 2024
| changes =
| changes =
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}} sometimes causing the hero to be stuck for the rest of the match.
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} sometimes causing the hero to be stuck for the rest of the match.
* Added new visual effects for {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}}.
* Added new visual effects for {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}}.
* Base sprint reduced from 3 to 1.
* Base sprint reduced from 3 to 1.
* {{AbilityIcon|Ground Strike|Lash}} Damage Per Meter reduced from 6.3 to 6.0.
* {{AbilityIcon|Ground Strike}} Damage Per Meter reduced from 6.3 to 6.0.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 18, 2024
| update = July 18, 2024
| changes =
| changes =
* {{AbilityIcon|Grapple|Lash}} weapon damage is now added into the T2 instead of in the base.
* {{AbilityIcon|Grapple}} weapon damage is now added into the T2 instead of in the base.
* {{AbilityIcon|Ground Strike|Lash}} radius reduced from 13m to 11m.
* {{AbilityIcon|Ground Strike}} radius reduced from 13m to 11m.
* {{AbilityIcon|Death Slam|Lash}} grab time reduced from 0.8s to 0.6s.
* {{AbilityIcon|Death Slam}} grab time reduced from 0.8s to 0.6s.
* {{AbilityIcon|Death Slam|Lash}} cast range increased from 14m to 18m.
* {{AbilityIcon|Death Slam}} cast range increased from 14m to 18m.
* {{AbilityIcon|Death Slam|Lash}} throw distance reduced from 20m to 12m.
* {{AbilityIcon|Death Slam}} throw distance reduced from 20m to 12m.
* {{AbilityIcon|Death Slam|Lash}} T1 changed from +4m Cast Range to +8m Throw Distance.
* {{AbilityIcon|Death Slam}} T1 changed from +4m Cast Range to +8m Throw Distance.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 11, 2024
| update = July 11, 2024
| changes =
| changes =
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam|Bebop|Hyperbeam}}{{sic}} T3, {{AbilityIcon|Siphon Life|Abrams|Siphon}}{{sic}}, {{AbilityIcon|Scorn|Mo & Krill}}, {{AbilityIcon|Life Drain|Lady Geist}}, {{AbilityIcon|Flog|Lash}} and {{AbilityIcon|Concussive Combustion|Infernus}} T3).
* Fixed ability-based lifesteals not granting life from damage caused to shields (affects things like {{AbilityIcon|Hyper Beam}}{{sic}} T3, {{AbilityIcon|Siphon Life}}{{sic}}, {{AbilityIcon|Scorn}}, {{AbilityIcon|Life Drain}}, {{AbilityIcon|Flog}} and {{AbilityIcon|Concussive Combustion}} T3).
* Base bullet damage reduced from 11.5 to 10.
* Base bullet damage reduced from 11.5 to 10.
* Bullet damage growth increased from 1 to 1.15.
* Bullet damage growth increased from 1 to 1.15.
* Now has +8% spirit resist.
* Now has +8% spirit resist.
* {{AbilityIcon|Ground Strike|Lash}} damage per meter reduced from 6.75 to 6.3.
* {{AbilityIcon|Ground Strike}} damage per meter reduced from 6.75 to 6.3.
* {{AbilityIcon|Ground Strike|Lash}} damage per meter spirit power scaling increased from 0.04 to 0.05.
* {{AbilityIcon|Ground Strike}} damage per meter spirit power scaling increased from 0.04 to 0.05.
* {{AbilityIcon|Death Slam|Lash}} range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you).
* {{AbilityIcon|Death Slam}} range is now defined as the horizontal distance to the units rather than the distance from his position in the air (so being high up doesn't work against you).
* {{AbilityIcon|Death Slam|Lash}} range reduced from 19m to 14m.
* {{AbilityIcon|Death Slam}} range reduced from 19m to 14m.
* {{AbilityIcon|Death Slam|Lash}} T1 reduced from +5m to +4m.
* {{AbilityIcon|Death Slam}} T1 reduced from +5m to +4m.
* {{AbilityIcon|Death Slam|Lash}} cone increased from 60 degrees to 75.
* {{AbilityIcon|Death Slam}} cone increased from 60 degrees to 75.
* {{AbilityIcon|Death Slam|Lash}} grab time reduced from 0.9 to 0.8.
* {{AbilityIcon|Death Slam}} grab time reduced from 0.9 to 0.8.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 4, 2024
| update = July 4, 2024
| changes =
| changes =
* {{AbilityIcon|Death Slam|Lash}} time to lock on increased from 0.8s to 0.9s.
* {{AbilityIcon|Death Slam}} time to lock on increased from 0.8s to 0.9s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 27, 2024
| update = June 27, 2024
| changes =
| changes =
* {{AbilityIcon|Ground Strike|Lash}} radius reduced from 14m to 13m.
* {{AbilityIcon|Ground Strike}} radius reduced from 14m to 13m.
* {{AbilityIcon|Death Slam|Lash}} radius reduced from 20m to 19m.
* {{AbilityIcon|Death Slam}} radius reduced from 20m to 19m.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 20, 2024
| update = June 20, 2024
| changes =
| changes =
* Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam|Lash}} sometimes if you look away.
* Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam}} sometimes if you look away.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 13, 2024
| update = June 13, 2024
| changes =
| changes =
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}} T3 not being accurate in the tooltip.
* Fixed {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} T3 not being accurate in the tooltip.
* {{AbilityIcon|Ground Strike|Lash}} base damage reduced from 110 to 90.
* {{AbilityIcon|Ground Strike}} base damage reduced from 110 to 90.
* {{AbilityIcon|Ground Strike|Lash}} damage per meter increased from 6 to 6.75.
* {{AbilityIcon|Ground Strike}} damage per meter increased from 6 to 6.75.
* {{AbilityIcon|Ground Strike|Lash}} now reduced scaling after 25m height to 4.5.
* {{AbilityIcon|Ground Strike}} now reduced scaling after 25m height to 4.5.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 30, 2024
| update = May 30, 2024
| changes =
| changes =
* Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike|Lash}} visual effects.
* Various fixes to {{HeroIcon|Lash}}'s {{AbilityIcon|Ground Strike}} visual effects.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 23, 2024
| update = May 23, 2024
| changes =
| changes =
* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam|Lash}}.
* Added some additional visual tells for the receiving end of {{HeroIcon|Lash}}'s {{AbilityIcon|Death Slam}}.
* Base Stamina increased from 2 to 3.
* Base Stamina increased from 2 to 3.
* {{AbilityIcon|Ground Strike|Lash}} base Damage Per Meter reduced from 8 to 6.
* {{AbilityIcon|Ground Strike}} base Damage Per Meter reduced from 8 to 6.
* Fixed some cases with {{AbilityIcon|Ground Strike|Lash}} not hitting units positioned just below the impact zone.
* Fixed some cases with {{AbilityIcon|Ground Strike}} not hitting units positioned just below the impact zone.
* {{AbilityIcon|Flog|Lash}} angle increased from 20 degrees to 30 degrees.
* {{AbilityIcon|Flog}} angle increased from 20 degrees to 30 degrees.
* {{AbilityIcon|Flog|Lash}} cooldown reduced from 35s to 30s.
* {{AbilityIcon|Flog}} cooldown reduced from 35s to 30s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 16, 2024
| update = May 16, 2024
| changes =
| changes =
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam|Lash}} sound effects.
* Updated {{HeroIcon|Lash}} {{AbilityIcon|Death Slam}} sound effects.
* Various minor fixes to {{AbilityIcon|Ground Strike|Lash}} and {{AbilityIcon|Death Slam|Lash}} effects.
* Various minor fixes to {{AbilityIcon|Ground Strike}} and {{AbilityIcon|Death Slam}} effects.
* {{AbilityIcon|Ground Strike|Lash}} Stomp Damage reduced from 125 to 110.
* {{AbilityIcon|Ground Strike}} Stomp Damage reduced from 125 to 110.
* {{AbilityIcon|Death Slam|Lash}} cooldown increased from 110s to 130s.
* {{AbilityIcon|Death Slam}} cooldown increased from 110s to 130s.
* {{AbilityIcon|Grapple|Lash}} Bullet Damage bonus increased from +4 to +6.
* {{AbilityIcon|Grapple}} Bullet Damage bonus increased from +4 to +6.
* {{AbilityIcon|Grapple|Lash}} cooldown decreased from 45s to 40s.
* {{AbilityIcon|Grapple}} cooldown decreased from 45s to 40s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 10, 2024
| update = May 10, 2024
| changes =
| changes =
* {{AbilityIcon|Ground Strike|Lash}} now additionally damages enemies within 2m of Lash on impact.
* {{AbilityIcon|Ground Strike}} now additionally damages enemies within 2m of Lash on impact.
* {{AbilityIcon|Ground Strike|Lash}} radius reduced from 16m to 14m.
* {{AbilityIcon|Ground Strike}} radius reduced from 16m to 14m.
* {{AbilityIcon|Ground Strike|Lash}}'s ground preview now lines up under Lash when cast on the ground.
* {{AbilityIcon|Ground Strike}}'s ground preview now lines up under Lash when cast on the ground.
* {{AbilityIcon|Ground Strike|Lash}} T3 reduced from +100% to +85%.
* {{AbilityIcon|Ground Strike}} T3 reduced from +100% to +85%.
* Bullet Damage growth increased from 0.76 to 1.0.
* Bullet Damage growth increased from 0.76 to 1.0.
* {{AbilityIcon|Death Slam|Lash}} tether visuals now improved to communicate the different phases its in.
* {{AbilityIcon|Death Slam}} tether visuals now improved to communicate the different phases its in.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 3, 2024
| update = May 3, 2024
| changes =
| changes =
* {{AbilityIcon|Grapple|Lash}} cooldown reduced from 55 to 45.
* {{AbilityIcon|Grapple}} cooldown reduced from 55 to 45.
* {{AbilityIcon|Flog|Lash}} Damage increased from 55 to 65.
* {{AbilityIcon|Flog}} Damage increased from 55 to 65.
* {{AbilityIcon|Flog|Lash}} lifesteal from heroes increased from 70% to 80% of damage dealt.
* {{AbilityIcon|Flog}} lifesteal from heroes increased from 70% to 80% of damage dealt.
* {{AbilityIcon|Flog|Lash}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt.
* {{AbilityIcon|Flog}} lifesteal from non-heroes reduced from 35% to 30% of damage dealt.
* {{AbilityIcon|Death Slam|Lash}} T1 from +3m to +5m.
* {{AbilityIcon|Death Slam}} T1 from +3m to +5m.
* Fixed {{AbilityIcon|Death Slam|Lash}}'s targeting cone not finding enemies near the edges.
* Fixed {{AbilityIcon|Death Slam}}'s targeting cone not finding enemies near the edges.
* Fixed {{AbilityIcon|Death Slam|Lash}} to only target enemies who stay in the targeting cone.
* Fixed {{AbilityIcon|Death Slam}} to only target enemies who stay in the targeting cone.
}}
}}
}}
}}
[[Category:Heroes]]
[[Category:Heroes]]
[[Category:Updates]]
[[Category:Updates]]