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May 8 update |
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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = May 8, 2025 | |||
| changes = | |||
* Base Spirit Resist reduced from 15% to 10%. | |||
* {{AbilityIcon|Ground Strike}}: Spirit scaling reduced from 0.05 to 0.04. | |||
* {{AbilityIcon|Ground Strike}}: Fixed a bug that caused {{AbilityIcon|Ground Strike}} to push the victim under the world. | |||
* {{AbilityIcon|Flog}}: Updated ability icon. | |||
* {{AbilityIcon|Death Slam}}: UI lock-on revisions to simplify readability. | |||
* {{AbilityIcon|Death Slam}}: Fixed channel effect on {{AbilityIcon|Death Slam}} to not disappear prematurely. | |||
* {{AbilityIcon|Death Slam}}: New sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when {{HeroIcon|Lash}} does not successfully grab anybody or cancels the ability early. | |||
* Fixed a bug causing {{AbilityIcon|Ground Strike}} impact to be too loud and {{AbilityIcon|Flog}} impact to be too quiet when hitting large groups of enemies with each ability. | |||
* Fixed a bug preventing light melee sounds from playing. | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = April 17, 2025 | | update = April 17, 2025 | ||