Lash/Voice lines: Difference between revisions

Jump to navigation Jump to search
Added Ground Strike and Grapple quotation tables
Line 89: Line 89:
|Not today my friend, The Lash is offering his beautiful physique to a life-drawing class.
|Not today my friend, The Lash is offering his beautiful physique to a life-drawing class.
|}
|}
 
== Ability Lines ==
Not all voice lines listed here trigger in-game.
===Ground Strike===
Also referred to as Dive Strike intermittently.
{| class="wikitable sortable mw-collapsible" style="max-width:100%; width:auto;"
!Context
!Plays in-game?
!Audio
!Transcription
|-
|Ready
|Yes
|
|Ground strike's ready.
|-
|Almost Ready
|No
|
|Ooh, down strike's almost ready!
|-
|Cooldown
|Yes
|
|Ground strike's on cooldown!
|-
|rowspan="10" |Upgrade
|Yes
|
|Divekicks are the new uppercut.
|-
|Yes, No
|
|Winning isn't enough, you gotta do it with panache.
(Alt: Winning isn't enough, you gotta do it with style.)
|-
|No, No
|
|First, I'll knock 'em up, and then I'll knock 'em down.
(Alt: First, I knock 'em up - whoo bshh! - and then I knock 'em down, wha bam!)
|-
|Yes
|
|I can't wait to send them airborne!
|-
|Yes
|
|This used to be an uppercut, sigh, then I grew as a person. Y'know, meanwhile Bebop is still throwing uppercuts because he sucks.
|-
|Yes
|
|So here's how this works, I fly in, fwoosh - boom! Then I kick them in the face.
|-
|Yes
|
|Yeah, I can do it on the ground, but it's like a hundred-billion times cooler when I do it mid-air!
|-
|No
|
|The best part isn't launching them in the air, it's knowing that they're cursing my name while I'm launching them in the air.
|-
|Yes
|
|They're about to learn that their arms are too short to box with god.
|-
|No
|
|Is flying in on someone trying to escape "cruel"? Sure, but I'm alive and they're dead, so, who cares?
|-
|rowspan="11" |Usage
|Yes, Yes
|
|Dive strike!
(Alt delivery: Dive strike!)
|-
|Yes
|
|Droppin' in.
|-
|No
|
|[Loud grunting]
|-
|Yes
|
|You wanna mess with me?
|-
|Yes
|
|I'm about to show you why I'm the best.
|-
|Yes
|
|I can do this all day!
|-
|Yes
|
|Havin' fun yet?
|-
|Yes
|
|Tired of gettin' your ass kicked?
|-
|Yes
|
|Ground pound!
|-
|Yes
|
|Let's dance, buddy.
|-
|Yes
|
|You won't stop me!
|-
|rowspan="5" |Usage (Low health)
|Yes
|
|Who said that we were done?
|-
|Yes
|
|The fight ends when I say it ends.
|-
|Yes
|
|Oh, you think you got me beat?
|-
|Yes
|
|I'll be the one walking away!
|-
|Yes
|
|I'm puttin' you in the dirt.
|-
|}
===Grapple===
{| class="wikitable sortable mw-collapsible" style="max-width:100%; width:auto;"
!Context
!Plays in-game?
!Audio
!Transcription
|-
|Ready
|Yes
|
|The Lash is *always* ready.
|-
|Almost Ready
|No
|
|Grapple's almost ready!
|-
|Cooldown
|Yes
|
|Lash is on cooldown.
|-
|rowspan="10" |Upgrade
|Yes
|
|No one runs from me!
|-
|Yes
|
|They can try to run. It's not gonna work out well for 'em, but they can try.
|-
|No
|
|Oh, I'm gonna crater 'em.
|-
|Yes
|
|It's my bread and butter baby!
|-
|No
|
|Every time I hear someone scream in frustration, I just get a big ol' smile on my face!
|-
|Yes
|
|I'm gonna be bouncin' all around that battlefield.
|-
|Yes
|
|I can come at them from anywhere.
|-
|Yes
|
|They won't see me comin', but boy, will they know I"ve been there.
|-
|Yes
|
|Every time they think they're safe, I'll be ready to fly in and finish the job.
|-
|Yes
|
|Is flyin' in on someone trying to escape a dick move? Sure, but I'm alive and they're dead, so who cares?
|-
|rowspan="9" |Usage
|Yes
|
|Try to run!
|-
|Yes
|
|I'm comin' baby!
|-
|Yes
|
|Here comes the Lash!
|-
|Yes
|
|I'm about to ruin your day.
|-
|Yes
|
|Here I come!
|-
|Yes, No
|
|Let's go!
(Alt: Let's go.)
|-
|Yes
|
|You wanna mess with the Lash?
|-
|Yes
|
|Start running!
|-
|Yes
|
|[Laughter] Oh!
|-
|rowspan="5" |Usage (Low health)
|Yes
|
|On the move!
|-
|Yes
|
|I am not dead yet baby!
|-
|Yes
|
|Not givin' up!
|-
|Yes
|
|God I feel alive!
|-
|Yes
|
|Let's up the ante!
|}
== Conversations ==
== Conversations ==
Conversation voice lines are intended to play at the beginning of a match, but have not yet been implemented.
Conversation voice lines are intended to play at the beginning of a match, but have not yet been implemented.