Lash: Difference between revisions

m Background: changed phrasing from "exist in the universe" to "exist in the Deadlock world", as to match Yoshi's more exact phrasing (and also universe is a pretty broad phrasing if you think about it, though I know the intention.)
Abbegg (talk | contribs)
m Minor fixes
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| description    = Stomp the ground beneath you, '''damaging enemies''' in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
| description    = Stomp the ground beneath you, '''damaging enemies''' in front of you. If you perform Ground Strike while airborne, you quickly dive towards the ground. Damage grows slower after 25m.
| radius          = 11m
| radius          = 11m
| cooldown        = 18s
| cooldown        = 19s
| effect1        = '''Stomp Damage:''' '''90''' {{ss|0.85}}
| effect1        = '''Stomp Damage:''' '''90''' {{ss|0.8}}
| effect2        = '''Damage Per Meter:''' '''6'''  {{ss|0.05}}
| effect2        = '''Damage Per Meter:''' '''6'''  {{ss|0.05}}
| upgrade1        = '''Cooldown:''' '''-10s'''  
| upgrade1        = '''Cooldown:''' '''-9.5s'''  
| upgrade2        = Struck enemies are '''popped into the air''' and slowed by '''50%''' for '''3s'''
| upgrade2        = Struck enemies are popped into the air and slowed by '''50%''' for '''3s'''
| upgrade3        = '''Damage Per Meter +110%''' and improved scaling
| upgrade3        = '''Damage Per Meter +110%''' and improved scaling
}}
}}
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| description    = '''Pull yourself through the air''' toward a target.
| description    = '''Pull yourself through the air''' toward a target.
| range          = 30m
| range          = 30m
| cooldown        = 40s
| cooldown        = 42s
| effect1        = '''Jump Velocity:''' '''20'''m/s
| effect1        = '''Jump Velocity:''' '''20'''m/s
| upgrade1        = '''-20''' Cooldown
| upgrade1        = '''-20''' Cooldown
| upgrade2        = '''+20m''' Cast Range and gain '''+6''' Weapon Damage for 10s
| upgrade2        = '''+20m''' Cast Range and gain '''+6''' Weapon Damage for 10s
| upgrade3        = '''20'''% Fire Rate to Weapons Bonus Buff
| upgrade3        = '''20%''' Fire Rate to Weapons Bonus Buff
}}
}}
|-|(3) Flog=
|-|(3) Flog=
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| description    = Strike enemies with your whip, '''stealing life''' from them.
| description    = Strike enemies with your whip, '''stealing life''' from them.
| range          = 25m
| range          = 25m
| cooldown        = 25s
| cooldown        = 26s
| effect1        = '''Damage:''' '''65''' {{ss|1.2}}
| effect1        = '''Damage:''' 65 {{ss|1.2}}
| effect2        = '''Heal vs heroes:''' '''80'''%
| effect2        = '''Heal vs heroes:''' 80%
| effect3        = '''Attack Angle:''' '''30'''° {{ss|0.5}}
| effect3        = '''Attack Angle:''' 30° {{ss|0.5}}
| effect4        = '''Heal vs non-heroes:''' '''30'''%
| effect4        = '''Heal vs non-heroes:''' 30%
| upgrade1        = Apply '''35'''% Movement Slow for 3s
| upgrade1        = Apply '''35'''% Movement Slow for 3s
| upgrade2        = '''-15s''' Cooldown
| upgrade2        = '''-14s''' Cooldown
| upgrade3        = +105 Damage and applies 35% Fire Rate Slow
| upgrade3        = '''+105''' Damage and applies '''35%''' Fire Rate Slow
}}
}}
|-|(4) Death Slam=
|-|(4) Death Slam=
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| description    = Focus on enemies to connect whips to them. After channeling, connected enemies are '''lifted and stunned''' then slammed into the ground. Your victims and any enemies in the landing zone will be '''damaged and slowed'''. Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time  will not be grabbed.
| description    = Focus on enemies to connect whips to them. After channeling, connected enemies are '''lifted and stunned''' then slammed into the ground. Your victims and any enemies in the landing zone will be '''damaged and slowed'''. Press [Fire] to throw connected enemies early. Enemies that are not in line of sight or go out of range during the latch time  will not be grabbed.
| radius          = 18m
| radius          = 18m
| cooldown        = 130s
| cooldown        = 138s
| effect1        = '''Damage:''' '''115''' {{ss|1}}  
| effect1        = '''Damage:''' 115 {{ss|1}}  
| effect2        = '''Max Throw Distance:''' '''12'''m {{ss|0.3}}
| effect2        = '''Max Throw Distance:''' 12m {{ss|0.3}}
| effect3        = '''Movement Slow:''' '''50'''%
| effect3        = '''Movement Slow:''' 50%
| effect4        = '''Slow Duration:''' '''4'''s
| effect4        = '''Slow Duration:''' 4s
| effect5        = '''Charge Time:''' '''0.3'''s
| effect5        = '''Charge Time:''' 0.3s
| upgrade2       ='''+100''' Damage
| upgrade1       = '''+100''' Damage
| upgrade3       ='''-60''' Cooldown
| upgrade2       = '''+8m''' Max Throw Distance
| upgrade1       ='''+8m''' Max Throw Distance
| upgrade3       = '''-56''' Cooldown
}}
}}
</tabber>
</tabber>
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- '''Kinetic Carbine''' No longer affects channels, cast times or things like Lash's {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam'''.
- '''Kinetic Carbine''' No longer affects channels, cast times or things like Lash's {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam'''.
|-
|-
|Update 08-01-2024
|Update: August 01, 2024
| - Fixed {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Sometimes causing the hero to be stuck for the rest of the match.
| - Fixed {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Sometimes causing the hero to be stuck for the rest of the match.
- Added new visual effects for Lash's {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike'''.
- Added new visual effects for Lash's {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike'''.
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- {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Damage per meter Reduced: 6.3 → <u>6.0</u>.
- {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Damage per meter Reduced: 6.3 → <u>6.0</u>.
|-
|-
|Update 07-18-2024
|Update: July 18, 2024
| - {{AbilityIcon|Ability=Grapple|Size=20}} '''Grapple''' Weapon damage is now added into the T2 instead of in the base.
| - {{AbilityIcon|Ability=Grapple|Size=20}} '''Grapple''' Weapon damage is now added into the T2 instead of in the base.
- {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Radius Reduced: 13m → <u>11m</u>.
- {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Radius Reduced: 13m → <u>11m</u>.
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- {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' T1 Changed: +4m Cast Range → <u>+8m Throw Distance</u>.
- {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' T1 Changed: +4m Cast Range → <u>+8m Throw Distance</u>.
|-
|-
|Update 07-11-2024
|Update: July 11, 2024
| - Base bullet damage Reduced: 11.5 → <u>10</u>.
| - Base bullet damage Reduced: 11.5 → <u>10</u>.
- Bullet damage growth Increased: 1 → <u>1.15</u>.
- Bullet damage growth Increased: 1 → <u>1.15</u>.
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- {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Grab time Reduced: 0.9 → <u>0.8</u>.
- {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Grab time Reduced: 0.9 → <u>0.8</u>.
|-
|-
|Update 06-27-2024
|Update: June 27, 2024
| - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Radius Reduced: 14m → <u>13m</u>.
| - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Radius Reduced: 14m → <u>13m</u>.
- {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Radius Reduced: 20m → <u>19m</u>.
- {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Radius Reduced: 20m → <u>19m</u>.
|-
|-
|Update 06-20-2024
|Update: June 20, 2024
| - Fixed it being possible to lose your full lock on with {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' sometimes if you look away.
| - Fixed it being possible to lose your full lock on with {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' sometimes if you look away.
|-
|-
|Update 06-13-2024
|Update: June 13, 2024
| - Various fixes to Lash's {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Visual effects.
| - Various fixes to Lash's {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Visual effects.
- Fixed Lash's {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' T3 Not being accurate in the tooltip.
- Fixed Lash's {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' T3 Not being accurate in the tooltip.
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- {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Now scaling Reduced after 25m height → <u>4.5</u>.
- {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Now scaling Reduced after 25m height → <u>4.5</u>.
|-
|-
|Update 05-30-2024
|Update: May 30, 2024
| - Various fixes to Lash's {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Visual effects.
| - Various fixes to Lash's {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Visual effects.
|-
|-
|Update 05-23-2024
|Update: May 23, 2024
| - Added some additional visual tells for the receiving end of Lash’s {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam'''.
| - Added some additional visual tells for the receiving end of Lash’s {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam'''.
- Base stamina Increased: 2 → <u>3</u>.
- Base stamina Increased: 2 → <u>3</u>.
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- {{AbilityIcon|Ability=Flog|Size=20}} '''Flog''' Cooldown Reduced: 35s → <u>30s</u>.
- {{AbilityIcon|Ability=Flog|Size=20}} '''Flog''' Cooldown Reduced: 35s → <u>30s</u>.
|-
|-
|Update 05-16-2024
|Update: May 16, 2024
| - Updated {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Sound effects.
| - Updated {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Sound effects.
- {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Stomp damage Reduced: 125 → <u>110</u>.
- {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Stomp damage Reduced: 125 → <u>110</u>.
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- {{AbilityIcon|Ability=Grapple|Size=20}} '''Grapple''' Cooldown Decreased: 45s → <u>40s</u>.
- {{AbilityIcon|Ability=Grapple|Size=20}} '''Grapple''' Cooldown Decreased: 45s → <u>40s</u>.
|-
|-
|Update 05-10-2024
|Update: May 10, 2024
| - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Now additionally damages enemies within 2m of Lash on impact.
| - {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Now additionally damages enemies within 2m of Lash on impact.
- {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Radius Reduced: 16m → <u>14m</u>.
- {{AbilityIcon|Ability=Ground Strike|Size=20}} '''Ground Strike''' Radius Reduced: 16m → <u>14m</u>.
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- {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Tether visuals now improved to communicate the different phases its in.
- {{AbilityIcon|Ability=Death Slam|Size=20}} '''Death Slam''' Tether visuals now improved to communicate the different phases its in.
|-
|-
|Update 05-03-2024
|Update: May 03, 2024
| - {{AbilityIcon|Ability=Grapple|Size=20}} '''Grapple''' Cooldown Reduced: 55 → <u>45</u>.
| - {{AbilityIcon|Ability=Grapple|Size=20}} '''Grapple''' Cooldown Reduced: 55 → <u>45</u>.
- {{AbilityIcon|Ability=Flog|Size=20}} '''Flog''' Damage Increased: 55 → <u>65</u>.
- {{AbilityIcon|Ability=Flog|Size=20}} '''Flog''' Damage Increased: 55 → <u>65</u>.
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== Notes and references ==
== Notes and references ==
<references />
<references/>


{{Heroes}}
{{Heroes}}
[[Category:Heroes]]
[[Category:Heroes]]