Lash: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) |
→Abilities: Add that reactive barrier and indom proc if lash drags people |
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* Ground Strike hits in a 120 degree wedge in front of Lash. | * Ground Strike hits in a 120 degree wedge in front of Lash. | ||
* Ground Strike rotation is restricted to 90 degrees from the direction Lash was looking when the ability was cast. | * Ground Strike rotation is restricted to 90 degrees from the direction Lash was looking when the ability was cast. | ||
* If Lash collides with a flying enemy while doing a mid-air Ground Strike, he will drag them to the ground. | * If Lash collides with a flying enemy while doing a mid-air Ground Strike, he will drag them to the ground. If this occurs and the enemy has [[Reactive Barrier]] or [[Indomitable]], the passive ability of those items will proc. | ||
* Ground Strike can be used while on the [[Zipline]]. | * Ground Strike can be used while on the [[Zipline]]. | ||
* Damage growth after 25m is instead {{DataProp|Ground Strike|StompDamagePerMeterSecondary.Value}} {{ss|{{DataProp|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} per meter. | * Damage growth after 25m is instead {{DataProp|Ground Strike|StompDamagePerMeterSecondary.Value}} {{ss|{{DataProp|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} per meter. | ||
* At Tier 3, Ground Strike gets a bonus {{ss|0.03255|12px}} damage per meter up to 25m, and {{ss|{{DataProp|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} above 25m. | * At Tier 3, Ground Strike gets a bonus {{ss|0.03255|12px}} damage per meter up to 25m, and {{ss|{{DataProp|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} above 25m. | ||