Lash: Difference between revisions

m Background: Template Renaming, removed: hero= (4)
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Fixing Update history
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|[[Update:September 12, 2024|Update: September 12, 2024]]
|[[Update:September 12, 2024|Update: September 12, 2024]]
| - {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Now allows you to turn during the descent.
| - {{AbilityIcon|Death Slam|Size=20}} Now allows you to turn during the descent.
- Bullet growth Reduced: 1.15 → <u>0.9</u>.
- Bullet growth Reduced: 1.15 → <u>0.9</u>.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Damage spirit scaling Increased: {{ss|0.78}} → <u>{{ss|0.85}}</u>.  
- {{AbilityIcon|Ground Strike|Size=20}} Damage spirit scaling Increased: {{ss|0.78}} → <u>{{ss|0.85}}</u>.  


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Damage per meter spirit scaling Increased: {{ss|0.045}} → <u>{{ss|0.05}}</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter spirit scaling Increased: {{ss|0.045}} → <u>{{ss|0.05}}</u>.
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|[[Update: August 29, 2024]]
|[[Update: August 29, 2024]]
| - Improved firing arm position to be a little bit more out of the way from the reticle.
| - Improved firing arm position to be a little bit more out of the way from the reticle.
- {{AbilityIcon|Grapple|Size=20}} '''Grapple''' No longer recharges stamina on use.
- {{AbilityIcon|Grapple|Size=20}} No longer recharges stamina on use.
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|Update: August 15, 2024
|Update: August 15, 2024
| - Fixed some cases where Lash's {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Would cause your hero to be stuck.
| - Fixed some cases where Lash's {{AbilityIcon|Ground Strike|Size=20}} would cause your hero to be stuck.


- Health per boon Increased:37 → <u>42</u>.
- Health per boon Increased: 37 → <u>42</u>.


- Base spirit resist Increased: 8% → <u>15%</u>.
- Base spirit resist Increased: 8% → <u>15%</u>.


- {{AbilityIcon|Flog|Size=20}} '''Flog''' cooldown Reduced: 30s → <u>25s</u>.
- {{AbilityIcon|Flog|Size=20}} Cooldown Reduced: 30s → <u>25s</u>.


- {{AbilityIcon|Flog|Size=20}} '''Flog''' T3 Now also Reduces fire rate by 35%.
- {{AbilityIcon|Flog|Size=20}} T3 Now also Reduces fire rate by 35%.


- '''Kinetic Carbine''' No longer affects channels, cast times or things like Lash's {{AbilityIcon|Death Slam|Size=20}} '''Death Slam'''.
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|Update: August 1, 2024
|Update: August 1, 2024
| - Fixed {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Sometimes causing the hero to be stuck for the rest of the match.
| - Fixed {{AbilityIcon|Ground Strike|Size=20}} Sometimes causing the hero to be stuck for the rest of the match.
- Added new visual effects for Lash's {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike'''.
- Added new visual effects for Lash's {{AbilityIcon|Ground Strike|Size=20}}.


- Base sprint Reduced: 3 → <u>1</u>.
- Base sprint Reduced: 3 → <u>1</u>.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Damage per meter Reduced: 6.3 → <u>6.0</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Reduced: 6.3 → <u>6.0</u>.
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|Update: July 18, 2024
|Update: July 18, 2024
| - {{AbilityIcon|Grapple|Size=20}} '''Grapple''' Weapon damage is now added into the T2 instead of in the base.
| - {{AbilityIcon|Grapple|Size=20}} Weapon damage is now added into the T2 instead of in the base.
- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Radius Reduced: 13m → <u>11m</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 13m → <u>11m</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Grab time Reduced: 0.8s → <u>0.6s</u>.
- {{AbilityIcon|Death Slam|Size=20}} Grab time Reduced: 0.8s → <u>0.6s</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Cast range Increased:14m → <u>18m</u>.
- {{AbilityIcon|Death Slam|Size=20}} Cast range Increased:14m → <u>18m</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Throw distance Reduced: 20m → <u>12m</u>.
- {{AbilityIcon|Death Slam|Size=20}} Throw distance Reduced: 20m → <u>12m</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' T1 Changed: +4m Cast Range → <u>+8m Throw Distance</u>.
- {{AbilityIcon|Death Slam|Size=20}} T1 Changed: +4m Cast Range → <u>+8m Throw Distance</u>.
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|Update: July 11, 2024
|Update: July 11, 2024
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- Bullet damage growth Increased: 1 → <u>1.15</u>.
- Bullet damage growth Increased: 1 → <u>1.15</u>.


- Now has +8% spirit resist
- Now has <u>+8%</u> spirit resist.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Damage per meter Reduced 6.75 → <u>6.3</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Reduced 6.75 → <u>6.3</u>.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Damage per meter spirit power scaling Increased: {{Ss|0.04}} → <u>{{Ss|0.05}}</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter spirit power scaling Increased: {{Ss|0.04}} → <u>{{Ss|0.05}}</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Range is now defined as the horizontal distance to the units rather than the distance from his position in the air (''so being high up doesn't work against you'').
- {{AbilityIcon|Death Slam|Size=20}} Range is now defined as the horizontal distance to the units rather than the distance from his position in the air (''so being high up doesn't work against you'').


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Range Reduced: 19m → <u>14m</u>.
- {{AbilityIcon|Death Slam|Size=20}} Range Reduced: 19m → <u>14m</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' T1 Reduced: +5m → <u>+4m</u>.
- {{AbilityIcon|Death Slam|Size=20}} T1 Reduced: +5m → <u>+4m</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Cone Increased: 60 degrees → <u>75 degrees</u>.
- {{AbilityIcon|Death Slam|Size=20}} Cone Increased: 60 degrees → <u>75 degrees</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Grab time Reduced: 0.9 → <u>0.8</u>.
- {{AbilityIcon|Death Slam|Size=20}} Grab time Reduced: 0.9 → <u>0.8</u>.
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|Update: June 27, 2024
|Update: June 27, 2024
| - {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Radius Reduced: 14m → <u>13m</u>.
| - {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 14m → <u>13m</u>.
- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Radius Reduced: 20m → <u>19m</u>.
- {{AbilityIcon|Death Slam|Size=20}} Radius Reduced: 20m → <u>19m</u>.
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|Update: June 20, 2024
|Update: June 20, 2024
| - Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' sometimes if you look away.
| - Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam|Size=20}} sometimes if you look away.
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|Update: June 13, 2024
|Update: June 13, 2024
| - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Visual effects.
| - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} Visual effects.
- Fixed Lash's {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' T3 Not being accurate in the tooltip.
- Fixed Lash's {{AbilityIcon|Ground Strike|Size=20}} T3 Not being accurate in the tooltip.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Base damage Reduced: 110 → <u>90</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Base damage Reduced: 110 → <u>90</u>.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Damage per meter Increased: 6 → <u>6.75</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Increased: 6 → <u>6.75</u>.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Now scaling Reduced after 25m height → <u>4.5</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Now scaling Reduced after 25m height → <u>4.5</u>.
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|Update: May 30, 2024
|Update: May 30, 2024
| - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Visual effects.
| - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} Visual effects.
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|Update: May 23, 2024
|Update: May 23, 2024
| - Added some additional visual tells for the receiving end of Lash’s {{AbilityIcon|Death Slam|Size=20}} '''Death Slam'''.
| - Added some additional visual tells for the receiving end of Lash’s {{AbilityIcon|Death Slam|Size=20}}.
- Base stamina Increased: 2 → <u>3</u>.
- Base stamina Increased: 2 → <u>3</u>.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Base damage per meter Reduced: 8 → <u>6</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Base damage per meter Reduced: 8 → <u>6</u>.


- Fixed some cases with {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Not hitting units positioned just below the impact zone.
- Fixed some cases with {{AbilityIcon|Ground Strike|Size=20}} Not hitting units positioned just below the impact zone.


- {{AbilityIcon|Flog|Size=20}} '''Flog''' Angle Increased: 20 degrees → <u>30 degrees</u>.
- {{AbilityIcon|Flog|Size=20}} Angle Increased: 20 degrees → <u>30 degrees</u>.


- {{AbilityIcon|Flog|Size=20}} '''Flog''' Cooldown Reduced: 35s → <u>30s</u>.
- {{AbilityIcon|Flog|Size=20}} Cooldown Reduced: 35s → <u>30s</u>.
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|Update: May 16, 2024
|Update: May 16, 2024
| - Updated {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Sound effects.
| - Updated {{AbilityIcon|Death Slam|Size=20}} Sound effects.
- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Stomp damage Reduced: 125 → <u>110</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Stomp damage Reduced: 125 → <u>110</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Cooldown Increased: 110s → <u>130s</u>.
- {{AbilityIcon|Death Slam|Size=20}} Cooldown Increased: 110s → <u>130s</u>.


- {{AbilityIcon|Grapple|Size=20}} '''Grapple''' Bullet damage bonus Increased: +4 → <u>+6</u>.
- {{AbilityIcon|Grapple|Size=20}} Bullet damage bonus Increased: +4 → <u>+6</u>.


- {{AbilityIcon|Grapple|Size=20}} '''Grapple''' Cooldown Decreased: 45s → <u>40s</u>.
- {{AbilityIcon|Grapple|Size=20}} Cooldown Decreased: 45s → <u>40s</u>.
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|Update: May 10, 2024
|Update: May 10, 2024
| - {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Now additionally damages enemies within 2m of Lash on impact.
| - {{AbilityIcon|Ground Strike|Size=20}} Now additionally damages enemies within 2m of Lash on impact.
- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' Radius Reduced: 16m → <u>14m</u>.
- {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 16m → <u>14m</u>.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike's''' Ground preview now lines up under Lash when cast on the ground.
- {{AbilityIcon|Ground Strike|Size=20}} Ground preview now lines up under Lash when cast on the ground.


- {{AbilityIcon|Ground Strike|Size=20}} '''Ground Strike''' T3 Reduced: +100% → <u>+85%</u>.
- {{AbilityIcon|Ground Strike|Size=20}} T3 Reduced: +100% → <u>+85%</u>.


- Bullet Damage growth Increased: 0.76 → <u>1.0</u>.
- Bullet Damage growth Increased: 0.76 → <u>1.0</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' Tether visuals now improved to communicate the different phases its in.
- {{AbilityIcon|Death Slam|Size=20}} Tether visuals now improved to communicate the different phases its in.
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|Update: May 3, 2024
|Update: May 3, 2024
| - {{AbilityIcon|Grapple|Size=20}} '''Grapple''' Cooldown Reduced: 55 → <u>45</u>.
| - {{AbilityIcon|Grapple|Size=20}} Cooldown Reduced: 55 → <u>45</u>.
- {{AbilityIcon|Flog|Size=20}} '''Flog''' Damage Increased: 55 → <u>65</u>.
- {{AbilityIcon|Flog|Size=20}} Damage Increased: 55 → <u>65</u>.


- {{AbilityIcon|Flog|Size=20}} '''Flog''' Lifesteal from heroes Increased: 70% → <u>80%</u>.
- {{AbilityIcon|Flog|Size=20}} Lifesteal from heroes Increased: 70% → <u>80%</u>.


- {{AbilityIcon|Flog|Size=20}} '''Flog''' Lifesteal from non-heroes Reduced: 35% → <u>30%</u>.
- {{AbilityIcon|Flog|Size=20}} Lifesteal from non-heroes Reduced: 35% → <u>30%</u>.


- {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' T1 Increased: +3m → <u>+5m</u>.
- {{AbilityIcon|Death Slam|Size=20}} T1 Increased: +3m → <u>+5m</u>.


- Fixed {{AbilityIcon|Death Slam|Size=20}} '''Death Slam's''' Targeting cone not finding enemies near the edges.
- Fixed {{AbilityIcon|Death Slam|Size=20}} Targeting cone not finding enemies near the edges.


- Fixed {{AbilityIcon|Death Slam|Size=20}} '''Death Slam''' To only target enemies who stay in the targeting cone.
- Fixed {{AbilityIcon|Death Slam|Size=20}} To only target enemies who stay in the targeting cone.
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