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Migrate to AbilitySection template; move Weapon section above Abilities (with help from vergir-bot LLM) |
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A champion of an underground fighting arena, Lash has built a reputation as a tough and unsavoury character. | A champion of an underground fighting arena, Lash has built a reputation as a tough and unsavoury character. | ||
== Weapon == | |||
{{WeaponCard|key=hero_lash}} | |||
== Abilities == | == Abilities == | ||
{{ | === Ground Strike === | ||
| | |||
| | {{AbilitySection | ||
| hero_name = Lash | |||
| ability_num = 1 | |||
| notes = | |||
* If Lash collides with a flying enemy while doing a mid-air Ground Strike, he will drag them to the ground. | * If Lash collides with a flying enemy while doing a mid-air Ground Strike, he will drag them to the ground. | ||
* Damage growth after 25m is instead {{#invoke:Abilities|get_ability_prop|Ground Strike|StompDamagePerMeterSecondary.Value}} {{ss|{{#invoke:Abilities|get_ability_prop|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} per meter. | * Damage growth after 25m is instead {{#invoke:Abilities|get_ability_prop|Ground Strike|StompDamagePerMeterSecondary.Value}} {{ss|{{#invoke:Abilities|get_ability_prop|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} per meter. | ||
* At Tier 3, Ground Strike gets a bonus {{ss|0.03255|12px}} damage per meter up to 25m, and {{ss|{{#invoke:Abilities|get_ability_prop|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} above 25m. | * At Tier 3, Ground Strike gets a bonus {{ss|0.03255|12px}} damage per meter up to 25m, and {{ss|{{#invoke:Abilities|get_ability_prop|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} above 25m. | ||
| | }} | ||
=== Grapple === | |||
{{AbilitySection | |||
| hero_name = Lash | |||
| ability_num = 2 | |||
}} | |||
=== Flog === | |||
{{AbilitySection | |||
| hero_name = Lash | |||
| ability_num = 3 | |||
}} | |||
=== Death Slam === | |||
{{AbilitySection | |||
| hero_name = Lash | |||
| ability_num = 4 | |||
| notes = | |||
* Death Slam cannot connect to enemies behind a [[Cosmic Veil]], even from the visible side. | * Death Slam cannot connect to enemies behind a [[Cosmic Veil]], even from the visible side. | ||
}} | }} | ||
== Background == | == Background == | ||