Lash: Difference between revisions

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Jacob '''Lash''' is a brutal bruiser of a Hero, eagerly initiating fights and chasing down fleeing opponents. He leaps into combat with his Grappling hook, Flogging his foes with a life-stealing whip and stomping the ground with a ground Strike to damage multiple targets. If the enemy team groups up, Lash can pick them all up at once and Death Slam them into the ground.  
Jacob '''Lash''' is a brutal bruiser of a Hero, eagerly initiating fights and chasing down fleeing opponents. He leaps into combat with his Grappling hook, Flogging his foes with a life-stealing whip and stomping the ground with a ground Strike to damage multiple targets. If the enemy team groups up, Lash can pick them all up at once and Death Slam them into the ground.


A former sailor and a champion of an underground fighting arena, Lash has built a reputation as a tough and unsavoury character.  
A former sailor and a champion of an underground fighting arena, Lash has built a reputation as a tough and unsavoury character.


== Abilities ==
== Abilities ==
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== Background ==
== Background ==
{{Quotation||
{{Quotation|'''A FATE'S TALE'''|
'''A FATE'S TALE:'''


Jacob Lash is an asshole.}}  
Jacob Lash is an asshole.
}}
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Lash is speculated to have a sailor background given the various ornaments and ship’s anchor that he wears. However, it is most likely not a traditional nautical sailor, but an aeronaut, a sailor of the skies. Statements from ''Deadlock'' developer ''Yoshi'' indicate that no airplanes exist in the Deadlock world.<ref>[[:File:Yoshi Lore Hint from Discord.jpg|@yoshideadlock's Discord message]] about how airplanes aren't a real thing in the Deadlock world and people use wind spirit-powered airships instead.</ref> Instead, airships use zephyrs, or wind spirits, for air travel. On Lash’s left arm, he adorns a ship’s anchor tattoo surrounded by a cloud-like emblem, or possibly a zephyr.<ref>[[:File:Discord @Willkels- Connection Between Lash Tattoo and Zephyr.jpg|@willkels's Discord message]] about the connection between Lash's shoulder tattoo and Zephyrs.</ref> Additionally, Lash’s aptitude of air mobility and the ship’s horn sound on his ultimate ability “Death Slam” further imply an aeronaut background. Voice lines from [[Mo & Krill]] call Lash a “stevedore”, a person that helps unloads cargo from ships, which suggest that Lash could be a dockworker or a ship rigger that helps in the smuggling business.   
Lash is speculated to have a sailor background given the various ornaments and ship’s anchor that he wears. However, it is most likely not a traditional nautical sailor, but an aeronaut, a sailor of the skies. Statements from ''Deadlock'' developer ''Yoshi'' indicate that no airplanes exist in the Deadlock world.<ref>[[:File:Yoshi Lore Hint from Discord.jpg|@yoshideadlock's Discord message]] about how airplanes aren't a real thing in the Deadlock world and people use wind spirit-powered airships instead.</ref> Instead, airships use zephyrs, or wind spirits, for air travel. On Lash’s left arm, he adorns a ship’s anchor tattoo surrounded by a cloud-like emblem, or possibly a zephyr.<ref>[[:File:Discord @Willkels- Connection Between Lash Tattoo and Zephyr.jpg|@willkels's Discord message]] about the connection between Lash's shoulder tattoo and Zephyrs.</ref> Additionally, Lash’s aptitude of air mobility and the ship’s horn sound on his ultimate ability “Death Slam” further imply an aeronaut background. Voice lines from [[Mo & Krill]] call Lash a “stevedore”, a person that helps unloads cargo from ships, which suggest that Lash could be a dockworker or a ship rigger that helps in the smuggling business.   


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Despite a rambunctious persona, Lash states he donates 3% of his income to his own charity ''Lash-Back'' for children who suck.<ref>{{VoiceLineCite|Lash|file=Lash select 13 charity.mp3|transcription=You know it's important to give back. That's why I'm taking three percent of my earnings a day and donating them to Lash Back. It's my charity dedicated to children who kinda suck.}}</ref>
Despite a rambunctious persona, Lash states he donates 3% of his income to his own charity ''Lash-Back'' for children who suck.<ref>{{VoiceLineCite|Lash|file=Lash select 13 charity.mp3|transcription=You know it's important to give back. That's why I'm taking three percent of my earnings a day and donating them to Lash Back. It's my charity dedicated to children who kinda suck.}}</ref>
-->


== Update history ==
== Update history ==
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 50%"
{{Main|Lash/Update history|l1=Update history}}
|- style="text-align: center; background-color:#f0dbbb;"
{{Update history}}
|'''Patch'''
|'''Changes'''
|-
|[[Update:September 12, 2024|Update: September 12, 2024]]
| - {{AbilityIcon|Death Slam|Size=20}} Now allows you to turn during the descent.
- Bullet growth Reduced: 1.15 → <u>0.9</u>.
 
- {{AbilityIcon|Ground Strike|Size=20}} Damage spirit scaling Increased: {{ss|0.78}} → <u>{{ss|0.85}}</u>.
 
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter spirit scaling Increased: {{ss|0.045}} → <u>{{ss|0.05}}</u>.
|-
|[[Update: August 29, 2024]]
| - Improved firing arm position to be a little bit more out of the way from the reticle.
- {{AbilityIcon|Grapple|Size=20}} No longer recharges stamina on use.
|-
|[[Update: August 15, 2024]]
| - Fixed some cases where Lash's {{AbilityIcon|Ground Strike|Size=20}} would cause your hero to be stuck.
 
- Health per boon Increased: 37 → <u>42</u>.
 
- Base spirit resist Increased: 8% → <u>15%</u>.
 
- {{AbilityIcon|Flog|Size=20}} Cooldown Reduced: 30s → <u>25s</u>.
 
- {{AbilityIcon|Flog|Size=20}} T3 Now also Reduces fire rate by 35%.
 
|-
|[[Update: August 1, 2024]]
| - Fixed {{AbilityIcon|Ground Strike|Size=20}} Sometimes causing the hero to be stuck for the rest of the match.
- Added new visual effects for Lash's {{AbilityIcon|Ground Strike|Size=20}}.
 
- Base sprint Reduced: 3 → <u>1</u>.
 
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Reduced: 6.3 → <u>6.0</u>.
|-
|[[Update: July 18, 2024]]
| - {{AbilityIcon|Grapple|Size=20}} Weapon damage is now added into the T2 instead of in the base.
- {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 13m → <u>11m</u>.
 
- {{AbilityIcon|Death Slam|Size=20}} Grab time Reduced: 0.8s → <u>0.6s</u>.
 
- {{AbilityIcon|Death Slam|Size=20}} Cast range Increased:14m → <u>18m</u>.
 
- {{AbilityIcon|Death Slam|Size=20}} Throw distance Reduced: 20m → <u>12m</u>.
 
- {{AbilityIcon|Death Slam|Size=20}} T1 Changed: +4m Cast Range → <u>+8m Throw Distance</u>.
|-
|[[Update: July 11, 2024]]
| - Base bullet damage Reduced: 11.5 → <u>10</u>.
- Bullet damage growth Increased: 1 → <u>1.15</u>.
 
- Now has <u>+8%</u> spirit resist.
 
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Reduced 6.75 → <u>6.3</u>.
 
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter spirit power scaling Increased: {{Ss|0.04}} → <u>{{Ss|0.05}}</u>.
 
- {{AbilityIcon|Death Slam|Size=20}} Range is now defined as the horizontal distance to the units rather than the distance from his position in the air (''so being high up doesn't work against you'').
 
- {{AbilityIcon|Death Slam|Size=20}} Range Reduced: 19m → <u>14m</u>.
 
- {{AbilityIcon|Death Slam|Size=20}} T1 Reduced: +5m → <u>+4m</u>.
 
- {{AbilityIcon|Death Slam|Size=20}} Cone Increased: 60 degrees → <u>75 degrees</u>.
 
- {{AbilityIcon|Death Slam|Size=20}} Grab time Reduced: 0.9 → <u>0.8</u>.
|-
|[[Update: June 27, 2024]]
| - {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 14m → <u>13m</u>.
- {{AbilityIcon|Death Slam|Size=20}} Radius Reduced: 20m → <u>19m</u>.
|-
|[[Update: June 20, 2024]]
| - Fixed it being possible to lose your full lock on with {{AbilityIcon|Death Slam|Size=20}} sometimes if you look away.
|-
|[[Update: June 13, 2024]]
| - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} Visual effects.
- Fixed Lash's {{AbilityIcon|Ground Strike|Size=20}} T3 Not being accurate in the tooltip.
 
- {{AbilityIcon|Ground Strike|Size=20}} Base damage Reduced: 110 → <u>90</u>.
 
- {{AbilityIcon|Ground Strike|Size=20}} Damage per meter Increased: 6 → <u>6.75</u>.
 
- {{AbilityIcon|Ground Strike|Size=20}} Now scaling Reduced after 25m height → <u>4.5</u>.
|-
|[[Update: May 30, 2024]]
| - Various fixes to Lash's {{AbilityIcon|Ground Strike|Size=20}} Visual effects.
|-
|[[Update: May 23, 2024]]
| - Added some additional visual tells for the receiving end of Lash’s {{AbilityIcon|Death Slam|Size=20}}.
- Base stamina Increased: 2 → <u>3</u>.
 
- {{AbilityIcon|Ground Strike|Size=20}} Base damage per meter Reduced: 8 → <u>6</u>.
 
- Fixed some cases with {{AbilityIcon|Ground Strike|Size=20}} Not hitting units positioned just below the impact zone.
 
- {{AbilityIcon|Flog|Size=20}} Angle Increased: 20 degrees → <u>30 degrees</u>.
 
- {{AbilityIcon|Flog|Size=20}} Cooldown Reduced: 35s → <u>30s</u>.
|-
|[[Update: May 16, 2024]]
| - Updated {{AbilityIcon|Death Slam|Size=20}} Sound effects.
- {{AbilityIcon|Ground Strike|Size=20}} Stomp damage Reduced: 125 → <u>110</u>.
 
- {{AbilityIcon|Death Slam|Size=20}} Cooldown Increased: 110s → <u>130s</u>.
 
- {{AbilityIcon|Grapple|Size=20}} Bullet damage bonus Increased: +4 → <u>+6</u>.
 
- {{AbilityIcon|Grapple|Size=20}} Cooldown Decreased: 45s → <u>40s</u>.
|-
|[[Update: May 10, 2024]]
| - {{AbilityIcon|Ground Strike|Size=20}} Now additionally damages enemies within 2m of Lash on impact.
- {{AbilityIcon|Ground Strike|Size=20}} Radius Reduced: 16m → <u>14m</u>.
 
- {{AbilityIcon|Ground Strike|Size=20}} Ground preview now lines up under Lash when cast on the ground.
 
- {{AbilityIcon|Ground Strike|Size=20}} T3 Reduced: +100% → <u>+85%</u>.
 
- Bullet Damage growth Increased: 0.76 → <u>1.0</u>.
 
- {{AbilityIcon|Death Slam|Size=20}} Tether visuals now improved to communicate the different phases its in.
|-
|[[Update: May 3, 2024]]
| - {{AbilityIcon|Grapple|Size=20}} Cooldown Reduced: 55 → <u>45</u>.
- {{AbilityIcon|Flog|Size=20}} Damage Increased: 55 → <u>65</u>.
 
- {{AbilityIcon|Flog|Size=20}} Lifesteal from heroes Increased: 70% → <u>80%</u>.
 
- {{AbilityIcon|Flog|Size=20}} Lifesteal from non-heroes Reduced: 35% → <u>30%</u>.
 
- {{AbilityIcon|Death Slam|Size=20}} T1 Increased: +3m → <u>+5m</u>.
 
- Fixed {{AbilityIcon|Death Slam|Size=20}} Targeting cone not finding enemies near the edges.
 
- Fixed {{AbilityIcon|Death Slam|Size=20}} To only target enemies who stay in the targeting cone.
|}


== Trivia ==
== Trivia ==
* Lash often references [[Bebop]] in his dialogue, hinting at a rivalry between the two. They share another connection as the only two heroes that start the game with sprint speed, Lash and Bebop having 1m/s and 3m/s respectively.
* Lash often references [[Bebop]] in his dialogue, hinting at a rivalry between the two. They share another connection as the only two heroes that start the game with sprint speed, Lash and Bebop having 1m/s and 3m/s respectively.
* Lash used to fight with uppercuts, but he stopped when Bebop started doing the move.
* Lash used to fight with uppercuts, but he stopped when Bebop started doing the move.
* Lash is voiced by Andrew Bowen, who also voices Johnny Cage in the ''Mortal Kombat'' franchise.  
* Lash is voiced by [[wikipedia:Andrew Bowen|Andrew Bowen]], who also voices Johnny Cage in the ''Mortal Kombat'' franchise.  
 
== Notes and references ==
<references/>


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[[Category:Heroes]]