Lash: Difference between revisions

Abilities: Add that reactive barrier and indom proc if lash drags people
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* Ground Strike hits in a 120 degree wedge in front of Lash.  
* Ground Strike hits in a 120 degree wedge in front of Lash.  
* Ground Strike rotation is restricted to 90 degrees from the direction Lash was looking when the ability was cast.
* Ground Strike rotation is restricted to 90 degrees from the direction Lash was looking when the ability was cast.
* If Lash collides with a flying enemy while doing a mid-air Ground Strike, he will drag them to the ground.
* If Lash collides with a flying enemy while doing a mid-air Ground Strike, he will drag them to the ground. If this occurs and the enemy has [[Reactive Barrier]] or [[Indomitable]], the passive ability of those items will proc.
* Ground Strike can be used while on the [[Zipline]].
* Ground Strike can be used while on the [[Zipline]].  
* Damage growth after 25m is instead {{DataProp|Ground Strike|StompDamagePerMeterSecondary.Value}} {{ss|{{DataProp|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} per meter.
* Damage growth after 25m is instead {{DataProp|Ground Strike|StompDamagePerMeterSecondary.Value}} {{ss|{{DataProp|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} per meter.
* At Tier 3, Ground Strike gets a bonus {{ss|0.03255|12px}} damage per meter up to 25m, and {{ss|{{DataProp|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} above 25m.
* At Tier 3, Ground Strike gets a bonus {{ss|0.03255|12px}} damage per meter up to 25m, and {{ss|{{DataProp|Ground Strike|StompDamagePerMeterSecondary.Scale.Value}}|12px}} above 25m.