Lifesteal: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) →Bullet Lifesteal: wording |
Gammaton32 (talk | contribs) →Melee Lifesteal: updated |
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== Bullet Lifesteal == | == Bullet Lifesteal == | ||
Bullet Lifesteal returns a percentage of all outgoing [[Bullet Damage|bullet damage]] to the player as health. | Bullet Lifesteal returns a percentage of all outgoing [[Bullet Damage|bullet damage]] to the player as health. | ||
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=== Sources === | === Sources === | ||
{{Item stat table|Bullet Lifesteal}} | {{Item stat table|Bullet Lifesteal}} | ||
=== Hero Abilities === | |||
The following abilities provide Lifesteal: | |||
{{AbilityTable|lifesteal}} | |||
Abilities that deal weapon damage also provide heal from Bullet Lifesteal. Here are all of the relevant abilities: | |||
{{AbilityTable|weapondamage}} | |||
== Spirit Lifesteal == | == Spirit Lifesteal == | ||
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=== Sources === | === Sources === | ||
{{Item stat table|Spirit Lifesteal}} | {{Item stat table|Spirit Lifesteal}} | ||
== Melee Lifesteal == | == Melee Lifesteal == | ||
{{main|Melee Lifesteal|Lifestrike}} | {{main|Melee Lifesteal|Lifestrike}} | ||
Melee Lifesteal is | Melee Lifesteal is provided by abilities such as {{AbilityIcon|Abrams}}' {{AbilityIcon|Infernal Resilience}} and {{AbilityIcon|Apollo}}'s {{AbilityIcon|Riposte}}, and heals for a percentage of melee damage dealt. It functions the same as other Lifesteal effects and has 40% effectiveness against creeps. | ||
The item {{item|Melee Lifesteal}} and its upgrade {{item|Lifestrike}} both provide a passive ability which heals the user by a percentage of their [[Melee Damage|melee damage]] dealt, but they behave differently from Lifesteal. | |||
These abilities activate for one melee attack, then go on cooldown for several seconds, during which no further health can be regained from melee attacks. In contrast, Bullet and Spirit Lifesteal are always active and have no cooldowns. These items also grant a flat healing bonus on activation, and are less effective against non-[[hero|heroes]]. | These abilities activate for one melee attack, then go on cooldown for several seconds, during which no further health can be regained from melee attacks. In contrast, Bullet and Spirit Lifesteal are always active and have no cooldowns. These items also grant a flat healing bonus on activation, and are less effective against non-[[hero|heroes]]. | ||