Lifesteal: Difference between revisions

LVL (talk | contribs)
Changed from crippling headshot to fury trance in the formula example as crippling no longer gives bullet lifesteal.
LVL (talk | contribs)
Added info about lifesteal vs creeps.
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where <math>L_i</math> is the lifesteal provided by the <math>i</math>th source. Bullet and Spirit Lifesteal are calculated independently of each other, but both use the same formula.
where <math>L_i</math> is the lifesteal provided by the <math>i</math>th source. Bullet and Spirit Lifesteal are calculated independently of each other, but both use the same formula.
=== Lifesteal vs. Creeps ===
Lifesteal against creeps (non-hero units) is reduced compared to heroes:
* Bullet Lifesteal vs. creeps: 60% of the calculated value
* Spirit Lifesteal vs. creeps: 40% of the calculated value


=== Example ===
=== Example ===
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<math>L_F = 1 - (1 - 0.22) \times (1 - 0.30) = 45.4%</math><!--the stat ingame says 45%-->
<math>L_F = 1 - (1 - 0.22) \times (1 - 0.30) = 45.4%</math><!--the stat ingame says 45%-->


This means that any time the player deals bullet damage to any opponent (including [[denizen|denizens]]), they will immediately be healed by 45.4% of the damage dealt. Note that the in-game user interface is inconsistent in how it rounds the final lifesteal percentage.
This means that any time the player deals bullet damage to any opponent, they will immediately be healed by 45.4% of the damage dealt. Note that the in-game user interface is inconsistent in how it rounds the final lifesteal percentage.


== Bullet Lifesteal ==
== Bullet Lifesteal ==