Lifesteal: Difference between revisionsGive feedback
m move relevant info to Bullet Lifesteal (stat) and Spirit Lifesteal (stat) and transclude content here |
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=== Example === | === Example === | ||
With 10% Bullet Lifesteal from {{item|Crippling Headshot}} and | With 10% Bullet Lifesteal from {{item|Crippling Headshot}} and 32% Bullet Lifesteal from {{item|Leech}}, the player's final bullet lifesteal is: | ||
<math>L_F = 1 - (1 - 0.10) \times (1 - 0. | <math>L_F = 1 - (1 - 0.10) \times (1 - 0.32) = 38.8%</math><!--the stat ingame says 39%--> | ||
This means that any time the player deals bullet damage to any opponent (including [[denizen|denizens]]), they will immediately be healed by | This means that any time the player deals bullet damage to any opponent (including [[denizen|denizens]]), they will immediately be healed by 38.8% of the damage dealt. Note that the in-game user interface is inconsistent in how it rounds the final lifesteal percentage. | ||
== Bullet Lifesteal == | == Bullet Lifesteal == | ||