Lifesteal: Difference between revisionsGive feedback
→Soul Shredder Bullets: Fixed link to soul shredded bullets and replaced enduring spirit in math example to another item. |
Changed from crippling headshot to fury trance in the formula example as crippling no longer gives bullet lifesteal. |
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=== Example === | === Example === | ||
With | With 22% Bullet Lifesteal from {{item|Fury Trance}} and 30% Bullet Lifesteal from {{item|Leech}}, the player's final bullet lifesteal is: | ||
<math>L_F = 1 - (1 - 0. | <math>L_F = 1 - (1 - 0.22) \times (1 - 0.30) = 45.4%</math><!--the stat ingame says 45%--> | ||
This means that any time the player deals bullet damage to any opponent (including [[denizen|denizens]]), they will immediately be healed by | This means that any time the player deals bullet damage to any opponent (including [[denizen|denizens]]), they will immediately be healed by 45.4% of the damage dealt. Note that the in-game user interface is inconsistent in how it rounds the final lifesteal percentage. | ||
== Bullet Lifesteal == | == Bullet Lifesteal == | ||