Lifestrike/Update history: Difference between revisions

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July 28, 2026 update
 
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| contents =  
| contents =  
{{Update history table/row
{{Update history table/row
| update = October 10, 2024
| update = {{Update link|July|28|2026}}
| changes =
* When hitting a trooper and a hero at the same time, it now always prioritizes healing off the hero (same change for {{ItemIcon|Melee Lifesteal}})
}}
{{Update history table/row
| update = {{Update link|March|6|2026}}
| changes =
* Heal on melee hit reduced from 160 to 100 + 1.5/boon
* Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon
}}
{{Update history table/row
| update = {{Update link|January|30|2026}}
| changes =
* Light Melee cooldown penalty reduced from 2x to 1.5x.
}}
{{Update history table/row
| update = {{Update link|July|4|2025}}
| changes =
* Now has double cooldown when triggered via light melee.
}}
{{Update history table/row
| update = {{Update link|May|19|2025}}
| changes =
* Heal reduced from 60% to 50%
}}
{{Update history table/row
| update = {{Update link|May|8|2025}}
| changes =
* Cost reduced from 3500 to 3200.
* Cooldown reduced from 5s to 4s.
* Melee damage reduced from 35% to 16%.
* Flat heal increased from 110 to 160.
* Percentage lifesteal increased from 50% to 60%.
* No longer grants +10% Bullet Resist.
}}
{{Update history table/row
| update = {{Update link|November|21|2024}}
| changes =
* Lifesteal reduced from 65% to 55%
}}
{{Update history table/row
| update = {{Update link|November|7|2024}}
| changes =
* Bullet resistance increased from 8% to 10%.
}}
{{Update history table/row
| update = {{Update link|October|10|2024}}
| changes =  
| changes =  
* Heal increased from 55% of melee damage to 65%.
* Heal increased from 55% of melee damage to 65%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 26, 2024
| update = {{Update link|September|26|2024}}
| changes =  
| changes =  
*Cooldown reduced from 5.25s to 5s
* Cooldown reduced from 5.25s to 5s.
*Fixed proccing heal more than once when hitting multiple targets
* Fixed proccing heal more than once when hitting multiple targets.
}}
}}
{{Update history table/row
{{Update history table/row
| update = September 12, 2024
| update = {{Update link|September|12|2024}}
| changes =  
| changes =  
*Melee damage reduced from 40% to 35%
* Melee damage reduced from 40% to 35%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 29, 2024
| update = {{Update link|August|29|2024}}
| changes =  
| changes =  
*Effectiveness against non-heroes Increased: 35% > 40%
* Effectiveness vs non-heroes increased from 35% to 40%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 15, 2024
| update = {{Update link|August|15|2024}}
| changes =  
| changes =  
*Heal effectiveness vs non-heroes increased from 25% to 35%
* Heal effectiveness vs non-heroes increased from 25% to 35%.
*Heal increased from 45% of melee damage to +55%
* Heal increased from 45% of melee damage to +55%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = August 1, 2024
| update = {{Update link|August|1|2024}}
| changes =  
| changes =  
*Bullet Resist increased from 6% to 8%
* Bullet Resist increased from 6% to 8%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 18, 2024
| update = {{Update link|July|18|2024}}
| changes =  
| changes =  
*Works against creeps for 25% effectiveness
* Works against creeps for 25% effectiveness.
}}
}}
{{Update history table/row
{{Update history table/row
| update = July 11, 2024
| update = {{Update link|July|11|2024}}
| changes =  
| changes =  
*Now grants +6% bullet resist
* Now grants +6% bullet resist.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 27, 2024
| update = {{Update link|June|27|2024}}
| changes =  
| changes =  
*Slow duration increased from 2s to 2.5s
* Slow duration increased from 2s to 2.5s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = June 20, 2024
| update = {{Update link|June|20|2024}}
| changes =  
| changes =  
*Slow duration increased from 1.5s to 2s
* Slow duration increased from 1.5s to 2s.
*Heal increased from 40% of damage to 45%
* Heal increased from 40% of damage to 45%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 30, 2024
| update = {{Update link|May|30|2024}}
| changes =  
| changes =  
*Melee damage increased from +35% to +40%
* Melee damage increased from +35% to +40%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 23, 2024
| update = {{Update link|May|23|2024}}
| changes =  
| changes =  
*Flat portion of the lifesteal increased from 90 to 110
* Flat portion of the lifesteal increased from 90 to 110.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 16, 2024
| update = {{Update link|May|16|2024}}
| changes =  
| changes =  
*Cooldown reduced from 8s to 5s
* Cooldown reduced from 8s to 5s.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 10, 2024
| update = {{Update link|May|10|2024}}
| changes =  
| changes =  
*Slow duration increased from 1s to 1.5s
* Slow duration increased from 1s to 1.5s.
*Cooldown reduced from 10s to 8s
* Cooldown reduced from 10s to 8s.
}}
}}
}}
}}


[[Category:Item changelogs]]
[[Category:Item changelogs]]