Lifestrike: Difference between revisions

Snes (talk | contribs)
Oct 10th update adjustments.
Lacni (talk | contribs)
Added more update history
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*Cooldown reduced from 5.25s to 5s
*Cooldown reduced from 5.25s to 5s
*Fixed proccing heal more than once when hitting multiple targets
*Fixed proccing heal more than once when hitting multiple targets
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{{Update history table/row
| update = September 12, 2024
| changes =
*Melee damage reduced from 40% to 35%
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{{Update history table/row
{{Update history table/row
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| changes =  
| changes =  
*Effectiveness against non-heroes Increased: 35% > 40%
*Effectiveness against non-heroes Increased: 35% > 40%
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{{Update history table/row
| update = August 15, 2024
| changes =
*Heal effectiveness vs non-heroes increased from 25% to 35%
*Heal increased from 45% of melee damage to +55%
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{{Update history table/row
| update = August 1, 2024
| changes =
*Bullet Resist increased from 6% to 8%
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{{Update history table/row
| update = July 18, 2024
| changes =
*Works against creeps for 25% effectiveness
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{{Update history table/row
| update = July 11, 2024
| changes =
*Now grants +6% bullet resist
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{{Update history table/row
| update = June 27, 2024
| changes =
*Slow duration increased from 2s to 2.5s
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{{Update history table/row
| update = June 20, 2024
| changes =
*Slow duration increased from 1.5s to 2s
*Heal increased from 40% of damage to 45%
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{{Update history table/row
| update = May 30, 2024
| changes =
*Melee damage increased from +35% to +40%
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{{Update history table/row
| update = May 23, 2024
| changes =
*Flat portion of the lifesteal increased from 90 to 110
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{{Update history table/row
| update = May 16, 2024
| changes =
*Cooldown reduced from 8s to 5s
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{{Update history table/row
| update = May 10, 2024
| changes =
*Slow duration increased from 1s to 1.5s
*Cooldown reduced from 10s to 8s
}}
}}
}}
}}


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