Long Range: Difference between revisionsGive feedback
11-07-2024 Update changes |
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{{Infobox item | {{Infobox item | ||
| item_name = Long Range | | item_name = Long Range | ||
| item_type = Weapon | | item_type = Weapon | ||
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| item_stat3 = +10% [[Weapon Damage]] | | item_stat3 = +10% [[Weapon Damage]] | ||
| souls = 1,250 | | souls = 1,250 | ||
| passive1_description = Deal additional [[Weapon Damage]] when beyond a minimum distance from your target. | | passive1_description = Deal additional [[Weapon Damage]] when '''beyond a minimum distance''' from your target. | ||
| passive1_stat1 = +30% Weapon Damage (Conditional) | | passive1_stat1 = +30% Weapon Damage (Conditional) | ||
| passive1_stat2 = | | passive1_stat2 = 15.0m Minimum Distance | ||
| iscomponentof1_name = Sharpshooter | | iscomponentof1_name = Sharpshooter | ||
}} | }} | ||
'''Long Range''' is a Tier 2 Weapon [[Items|Item]] that grants [[Bullet Shield]] Health, increased [[Weapon Damage]], and reduced [[Reload Time]]. Its passive causes heroes to deal additional [[Weapon Damage]] while they are far away from their target. | '''Long Range''' is a Tier 2 Weapon [[Items|Item]] that grants [[Bullet Shield]] Health, increased [[Weapon Damage]], and reduced [[Reload Time]]. Its passive causes heroes to deal additional [[Weapon Damage]] while they are far away from their target. | ||
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{{Update history}} | {{Update history}} | ||
{{ | {{Item Navbox}} | ||