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| <div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
| | {{Infobox item/auto|Lucky Shot| sound1 = lucky proc 01.mp3}}{{Quotation|[[Shopkeeper]]|They say a little luck never hurt anyone, but in this case it's gonna do some serious damage amirite? |
| <tabber>
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| Default=
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| {{Infobox item | |
| | item_name = Lucky Shot | |
| | item_stat1 = +{{ItemData|{{#var:item_key_or_en}}|BonusClipSizePercent}} [[Ammo|Max Ammo]] | |
| | passive1_description = {{#invoke:Lang|get_string|upgrade_critshot_desc}}
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| | passive1_stat1 = +{{ItemData|{{#var:item_key_or_en}}|CritDamagePercent}} [[Weapon Damage|Bonus Weapon Damage]]
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| | passive1_stat2 = {{ItemData|{{#var:item_key_or_en}}|ProcChance}} Proc Chance | |
| | sound1 = lucky proc 01.mp3
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| }} | | }} |
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| Enhanced=
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| {{Infobox item
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| | enhanced = true
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| | item_name = Lucky Shot
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| | item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusClipSizePercent|prefix=+|suffix=|noicon=true}} [[Ammo|Max Ammo]]
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| | passive1_description = {{#invoke:Lang|get_string|upgrade_critshot_desc}}
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| | passive1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|CritDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage|Bonus Weapon Damage]]
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| | passive1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcChance|prefix=|suffix=|noicon=true}} Proc Chance
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| | sound1 = lucky proc 01.mp3
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| }}
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| </tabber>
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| </div>
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| '''Lucky Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Ammo|Max Ammo]]. Its passive effect gives bullets a {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} chance to deal bonus damage.
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| {{ItemSummary|{{#var:item_key_or_en}}}} | | {{ItemSummary|{{#var:item_key_or_en}}}} |
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| == Notes == | | == Notes == |
| * The Bonus Damage is based on the total bullet damage and is not a [[Weapon Damage]] bonus. | | * The Bonus Damage is based on the total bullet damage and is not a [[Weapon Damage]] bonus. |
| * Headshot damage is considered a crit and is not taken into account for the bonus damage calculation (the lucky damage cannot crit and does the same bonus damage no matter where you hit) | | * Headshot damage is considered a crit and is not taken into account for the bonus damage calculation (the lucky damage cannot crit and does the same bonus damage no matter where you hit). |
| | * Lucky Shot is immune to [[Bullet Evasion]]. |
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| == Update history == | | == Update history == |
| {{Update history}} | | {{Update history}} |
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| | == Navigation == |
| {{Item Navbox}} | | {{Item Navbox}} |