Lucky Shot: Difference between revisions

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{{Infobox item/auto|Lucky Shot| sound1 = lucky proc 01.mp3}}
{{Infobox item/auto|Lucky Shot| sound1 = lucky proc 01.mp3}}{{Quotation|[[Shopkeeper]]|They say a little luck never hurt anyone, but in this case it's gonna do some serious damage amirite?
 
}}
'''Lucky Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Ammo|Max Ammo]]. Its passive effect gives bullets a {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} chance to deal bonus damage.
 
{{ItemSummary|{{#var:item_key_or_en}}}}
{{ItemSummary|{{#var:item_key_or_en}}}}


== Notes ==
== Notes ==
* The Bonus Damage is based on the total bullet damage and is not a [[Weapon Damage]] bonus.
* The Bonus Damage is based on the total bullet damage and is not a [[Weapon Damage]] bonus.
* Headshot damage is considered a crit and is not taken into account for the bonus damage calculation (the lucky damage cannot crit and does the same bonus damage no matter where you hit)
* Headshot damage is considered a crit and is not taken into account for the bonus damage calculation (the lucky damage cannot crit and does the same bonus damage no matter where you hit).
* Lucky Shot is immune to [[Bullet Evasion]].


== Update history ==
== Update history ==
{{Update history}}
{{Update history}}


== Navigation ==
{{Item Navbox}}
{{Item Navbox}}