Lucky Shot: Difference between revisionsGive feedback
Sounds |
m →top: Template Renaming, replaced: }}% → }} (4) |
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| item_name = Lucky Shot | | item_name = Lucky Shot | ||
| has_passive1 = true | | has_passive1 = true | ||
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusClipSizePercent}} | | item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusClipSizePercent}} [[Ammo|Max Ammo]] | ||
| passive1_description = {{#invoke:Lang|get_string|upgrade_critshot_desc}} | | passive1_description = {{#invoke:Lang|get_string|upgrade_critshot_desc}} | ||
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CritDamagePercent}} | | passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CritDamagePercent}} [[Weapon Damage|Bonus Weapon Damage]] | ||
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} | | passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} Proc Chance | ||
| sound1 = lucky proc 01.mp3 | | sound1 = lucky proc 01.mp3 | ||
}} | }} | ||
'''Lucky Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Ammo|Max Ammo]]. Its passive effect gives bullets a {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} | '''Lucky Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Ammo|Max Ammo]]. Its passive effect gives bullets a {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} chance to deal bonus damage. | ||
It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. | It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}. | ||