Lucky Shot: Difference between revisions

LVL (talk | contribs)
Bot: Remove inline div wrapper from infoboxes (styling moved to common.css)
Bot: Replace tabber with {{Infobox item/auto}}
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<tabber>
{{Infobox item/auto|Lucky Shot| sound1 = lucky proc 01.mp3}}
Default=
{{Infobox item
| item_name            = Lucky Shot
| item_stat1          = +{{ItemData|{{#var:item_key_or_en}}|BonusClipSizePercent}} [[Ammo|Max Ammo]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_critshot_desc}}
| passive1_stat1      = +{{ItemData|{{#var:item_key_or_en}}|CritDamagePercent}} [[Weapon Damage|Bonus Weapon Damage]]
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|ProcChance}} Proc Chance
| sound1              = lucky proc 01.mp3
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Lucky Shot
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusClipSizePercent|prefix=+|suffix=|noicon=true}} [[Ammo|Max Ammo]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_critshot_desc}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|CritDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage|Bonus Weapon Damage]]
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcChance|prefix=|suffix=|noicon=true}} Proc Chance
| sound1               = lucky proc 01.mp3
}}
</tabber>


'''Lucky Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Ammo|Max Ammo]]. Its passive effect gives bullets a {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} chance to deal bonus damage.
'''Lucky Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Ammo|Max Ammo]]. Its passive effect gives bullets a {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} chance to deal bonus damage.