Lucky Shot: Difference between revisionsGive feedback
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| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CritDamagePercent}}% [[Weapon Damage|Bonus Weapon Damage]] | | passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|CritDamagePercent}}% [[Weapon Damage|Bonus Weapon Damage]] | ||
| passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}}% Proc Chance | | passive1_stat2 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}}% Proc Chance | ||
| sound1 = lucky proc 01.mp3 | |||
}} | }} | ||