Lucky Shot: Difference between revisionsGive feedback
TheMilkMan (talk | contribs) Switched to using new template |
Wrap Infobox item into Default/Enhanced tabber (BOT) |
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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;"> | |||
<tabber> | |||
Default= | |||
{{Infobox item | {{Infobox item | ||
| item_name = Lucky Shot | | item_name = Lucky Shot | ||
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| sound1 = lucky proc 01.mp3 | | sound1 = lucky proc 01.mp3 | ||
}} | }} | ||
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Enhanced= | |||
{{Infobox item | |||
| enhanced = true | |||
| item_name = Lucky Shot | |||
| item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusClipSizePercent|prefix=+|suffix=|noicon=true}} [[Ammo|Max Ammo]] | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_critshot_desc}} | |||
| passive1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|CritDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage|Bonus Weapon Damage]] | |||
| passive1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcChance|prefix=|suffix=|noicon=true}} Proc Chance | |||
| sound1 = lucky proc 01.mp3 | |||
}} | |||
</tabber> | |||
</div> | |||
'''Lucky Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Ammo|Max Ammo]]. Its passive effect gives bullets a {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} chance to deal bonus damage. | '''Lucky Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Ammo|Max Ammo]]. Its passive effect gives bullets a {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} chance to deal bonus damage. | ||