Lucky Shot: Difference between revisions

TheMilkMan (talk | contribs)
Switched to using new template
Wrap Infobox item into Default/Enhanced tabber (BOT)
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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
<tabber>
Default=
{{Infobox item
{{Infobox item
| item_name            = Lucky Shot
| item_name            = Lucky Shot
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| sound1              = lucky proc 01.mp3
| sound1              = lucky proc 01.mp3
}}
}}
|-|
Enhanced=
{{Infobox item
| enhanced            = true
| item_name            = Lucky Shot
| item_stat1          = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusClipSizePercent|prefix=+|suffix=|noicon=true}} [[Ammo|Max Ammo]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_critshot_desc}}
| passive1_stat1      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|CritDamagePercent|prefix=+|suffix=|noicon=true}} [[Weapon Damage|Bonus Weapon Damage]]
| passive1_stat2      = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|ProcChance|prefix=|suffix=|noicon=true}} Proc Chance
| sound1              = lucky proc 01.mp3
}}
</tabber>
</div>


'''Lucky Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Ammo|Max Ammo]]. Its passive effect gives bullets a {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} chance to deal bonus damage.
'''Lucky Shot''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that grants increased [[Ammo|Max Ammo]]. Its passive effect gives bullets a {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|ProcChance}} chance to deal bonus damage.