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	<id>https://deadlock.wiki/Mantling/Superglide?action=history&amp;feed=atom</id>
	<title>Mantling/Superglide - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/Mantling/Superglide?action=history&amp;feed=atom"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mantling/Superglide?action=history"/>
	<updated>2026-09-13T11:30:50Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://deadlock.wiki/Mantling/Superglide?diff=53988&amp;oldid=prev</id>
		<title>Monster Domosed at 07:46, 25 January 2026</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mantling/Superglide?diff=53988&amp;oldid=prev"/>
		<updated>2026-01-25T07:46:33Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 07:46, 25 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|character_dependent=No&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|character_dependent=No&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|stamina=0&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|stamina=0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|inputs=Mantle Glide then jump&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|inputs=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Mantle Glide&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;then &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[jumping|&lt;/ins&gt;jump&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &#039;&#039;&#039;Superglide&#039;&#039;&#039; is a [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Mantling/Mantle_Glide|&lt;/del&gt;Mantle Glide]] followed by a grounded jump. This allows you to maintain the initial impulse from the Mantle Glide into the air. This also carries more speed, due to the lower friction coefficient in the air compared to the higher friction coefficient on the ground.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A &#039;&#039;&#039;Superglide&#039;&#039;&#039; is a [[Mantle Glide]] followed by a grounded jump. This allows you to maintain the initial impulse from the Mantle Glide into the air. This also carries more speed, due to the lower friction coefficient in the air compared to the higher friction coefficient on the ground.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term &amp;#039;&amp;#039;Superglide&amp;#039;&amp;#039; comes from the similarly named and executed movement technique from the game &amp;#039;&amp;#039;[[wikipedia:Apex Legends|Apex Legends]]&amp;#039;&amp;#039;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The term &amp;#039;&amp;#039;Superglide&amp;#039;&amp;#039; comes from the similarly named and executed movement technique from the game &amp;#039;&amp;#039;[[wikipedia:Apex Legends|Apex Legends]]&amp;#039;&amp;#039;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot;&gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To execute, start a Mantle Glide. As soon as you become actionable, quickly jump. If done correctly, you should carry most of the Mantle Glide&amp;#039;s momentum into the air and use no stamina bars.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;To execute, start a Mantle Glide. As soon as you become actionable, quickly jump. If done correctly, you should carry most of the Mantle Glide&amp;#039;s momentum into the air and use no stamina bars.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Movement]][[Category:Universal Tech]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Movement]][[Category:Universal Tech]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{DISPLAYTITLE:Superglide}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Monster Domosed</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mantling/Superglide?diff=53933&amp;oldid=prev</id>
		<title>Monster Domosed: Created page with &quot;{{MovementTabs|Mantling|Overview,Mantle Glide, Superglide, Glide Wall Jump}} {{TechCard |name=Superglide |file=superglide.mp4 |tech_type=Universal Tech |difficulty=Basic Mechanics |character_dependent=No |stamina=0 |inputs=Mantle Glide then jump }} A &#039;&#039;&#039;Superglide&#039;&#039;&#039; is a Mantle Glide followed by a grounded jump. This allows you to maintain the initial impulse from the Mantle Glide into the air. This also carries more speed, due to the lower fri...&quot;</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mantling/Superglide?diff=53933&amp;oldid=prev"/>
		<updated>2026-01-25T04:37:23Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{MovementTabs|Mantling|Overview,Mantle Glide, Superglide, Glide Wall Jump}} {{TechCard |name=Superglide |file=superglide.mp4 |tech_type=Universal Tech |difficulty=Basic Mechanics |character_dependent=No |stamina=0 |inputs=Mantle Glide then jump }} A &amp;#039;&amp;#039;&amp;#039;Superglide&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/Mantling/Mantle_Glide&quot; title=&quot;Mantling/Mantle Glide&quot;&gt;Mantle Glide&lt;/a&gt; followed by a grounded jump. This allows you to maintain the initial impulse from the Mantle Glide into the air. This also carries more speed, due to the lower fri...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{MovementTabs|Mantling|Overview,Mantle Glide, Superglide, Glide Wall Jump}}&lt;br /&gt;
{{TechCard&lt;br /&gt;
|name=Superglide&lt;br /&gt;
|file=superglide.mp4&lt;br /&gt;
|tech_type=Universal Tech&lt;br /&gt;
|difficulty=Basic Mechanics&lt;br /&gt;
|character_dependent=No&lt;br /&gt;
|stamina=0&lt;br /&gt;
|inputs=Mantle Glide then jump&lt;br /&gt;
}}&lt;br /&gt;
A &amp;#039;&amp;#039;&amp;#039;Superglide&amp;#039;&amp;#039;&amp;#039; is a [[Mantling/Mantle_Glide|Mantle Glide]] followed by a grounded jump. This allows you to maintain the initial impulse from the Mantle Glide into the air. This also carries more speed, due to the lower friction coefficient in the air compared to the higher friction coefficient on the ground.&lt;br /&gt;
&lt;br /&gt;
The term &amp;#039;&amp;#039;Superglide&amp;#039;&amp;#039; comes from the similarly named and executed movement technique from the game &amp;#039;&amp;#039;[[wikipedia:Apex Legends|Apex Legends]]&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
Superglides are incredibly useful; if done correctly, they become a way to gain close to a [[Dashing/Dash Jumping|Dash Jump]]&amp;#039;s momentum for free from any mantle-able object on the map. Superglides are very useful for chases when you have a lower move speed or sprint speed than the enemy. Superglides also have a large use in rollouts throughout the map. A sideways Superglide can be performed by holding either left or right while Supergliding.&lt;br /&gt;
&lt;br /&gt;
To execute, start a Mantle Glide. As soon as you become actionable, quickly jump. If done correctly, you should carry most of the Mantle Glide&amp;#039;s momentum into the air and use no stamina bars.&lt;br /&gt;
[[Category:Movement]][[Category:Universal Tech]]&lt;/div&gt;</summary>
		<author><name>Monster Domosed</name></author>
	</entry>
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