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	<id>https://deadlock.wiki/Mantling?action=history&amp;feed=atom</id>
	<title>Mantling - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://deadlock.wiki/Mantling?action=history&amp;feed=atom"/>
	<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mantling?action=history"/>
	<updated>2026-09-13T21:00:37Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.46.0</generator>
	<entry>
		<id>https://deadlock.wiki/Mantling?diff=83993&amp;oldid=prev</id>
		<title>Monster Domosed at 13:38, 19 June 2026</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mantling?diff=83993&amp;oldid=prev"/>
		<updated>2026-06-19T13:38:43Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw-interface=&quot;&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:38, 19 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* At heights starting at &amp;#039;&amp;#039;96&amp;#039;&amp;#039; units and ending at &amp;#039;&amp;#039;128&amp;#039;&amp;#039; units, the climb up takes 0.4 seconds.&amp;lt;ref&amp;gt;&amp;lt;code&amp;gt;abilities.vdata&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;m_eMantleType = &amp;quot;EMantle96&amp;quot;&amp;lt;/code&amp;gt;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* At heights starting at &amp;#039;&amp;#039;96&amp;#039;&amp;#039; units and ending at &amp;#039;&amp;#039;128&amp;#039;&amp;#039; units, the climb up takes 0.4 seconds.&amp;lt;ref&amp;gt;&amp;lt;code&amp;gt;abilities.vdata&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;m_eMantleType = &amp;quot;EMantle96&amp;quot;&amp;lt;/code&amp;gt;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* At heights starting at &amp;#039;&amp;#039;128&amp;#039;&amp;#039; units and ending at &amp;#039;&amp;#039;160&amp;#039;&amp;#039; units, the climb up takes 0.5 seconds.&amp;lt;ref&amp;gt;&amp;lt;code&amp;gt;abilities.vdata&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;m_eMantleType = &amp;quot;EMantle128&amp;quot;&amp;lt;/code&amp;gt;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* At heights starting at &amp;#039;&amp;#039;128&amp;#039;&amp;#039; units and ending at &amp;#039;&amp;#039;160&amp;#039;&amp;#039; units, the climb up takes 0.5 seconds.&amp;lt;ref&amp;gt;&amp;lt;code&amp;gt;abilities.vdata&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;m_eMantleType = &amp;quot;EMantle128&amp;quot;&amp;lt;/code&amp;gt;&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Universal Tech]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>Monster Domosed</name></author>
	</entry>
	<entry>
		<id>https://deadlock.wiki/Mantling?diff=52785&amp;oldid=prev</id>
		<title>Monster Domosed: created</title>
		<link rel="alternate" type="text/html" href="https://deadlock.wiki/Mantling?diff=52785&amp;oldid=prev"/>
		<updated>2026-01-22T00:08:51Z</updated>

		<summary type="html">&lt;p&gt;created&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{MovementTabs|Mantling|Overview,Mantle Glide}}&lt;br /&gt;
{{TechCard&lt;br /&gt;
|name=Mantling&lt;br /&gt;
|file=mantling.mp4&lt;br /&gt;
|tech_type=Universal Tech&lt;br /&gt;
|difficulty=Basic Mechanics&lt;br /&gt;
|character_dependent=No&lt;br /&gt;
|inputs=Hold forward + Jump near ledge&lt;br /&gt;
}}&lt;br /&gt;
When near a cliff, you are able to &amp;#039;&amp;#039;&amp;#039;mantle&amp;#039;&amp;#039;&amp;#039;. Mantling allows you to climb up ledges that are otherwise unclimbable when nearby. Mantling does not consume [[stamina]] on the ground. &lt;br /&gt;
&lt;br /&gt;
To mantle, hold the forwards movement key and press the jump key when sufficiently near a wall (alternatively, hold jump throughout to automatically buffer a mantle).&lt;br /&gt;
&lt;br /&gt;
When mantling, your character will pull themselves up the ledge for around half a second. &amp;#039;&amp;#039;During this, you are not actionable and are locked out from performing anything&amp;#039;&amp;#039;. Once executed, you will be in a grounded state. In order to mantle, a ledge needs to be at least six units long. The maximum distance you can be before mantling is 212 units.&lt;br /&gt;
&lt;br /&gt;
The time it takes for your character to scale the wall depends on the height of the ledge:&lt;br /&gt;
* At heights ending at &amp;#039;&amp;#039;32&amp;#039;&amp;#039; units and ending at &amp;#039;&amp;#039;64&amp;#039;&amp;#039; units, the climb up takes approximately 0.2 seconds.&amp;lt;ref&amp;gt;&amp;lt;code&amp;gt;abilities.vdata&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;m_eMantleType = &amp;quot;EMantle32&amp;quot;&amp;lt;/code&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* At heights starting at &amp;#039;&amp;#039;64&amp;#039;&amp;#039; units and ending at &amp;#039;&amp;#039;96&amp;#039;&amp;#039; units, the climb up takes 0.3 seconds.&amp;lt;ref&amp;gt;&amp;lt;code&amp;gt;abilities.vdata&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;m_eMantleType = &amp;quot;EMantle64&amp;quot;&amp;lt;/code&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* At heights starting at &amp;#039;&amp;#039;96&amp;#039;&amp;#039; units and ending at &amp;#039;&amp;#039;128&amp;#039;&amp;#039; units, the climb up takes 0.4 seconds.&amp;lt;ref&amp;gt;&amp;lt;code&amp;gt;abilities.vdata&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;m_eMantleType = &amp;quot;EMantle96&amp;quot;&amp;lt;/code&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* At heights starting at &amp;#039;&amp;#039;128&amp;#039;&amp;#039; units and ending at &amp;#039;&amp;#039;160&amp;#039;&amp;#039; units, the climb up takes 0.5 seconds.&amp;lt;ref&amp;gt;&amp;lt;code&amp;gt;abilities.vdata&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;m_eMantleType = &amp;quot;EMantle128&amp;quot;&amp;lt;/code&amp;gt;&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Monster Domosed</name></author>
	</entry>
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