McGinnis/Sounds

Revision as of 18:03, 25 August 2026 by Mgpt (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

List of sound effects for McGinnis.

Weapon

edit

Audio plays on McGinnis when reloading

Clip in
Clip out

3 audios play simultaneously when McGinnis shoots

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Fire 07
Fire 08
Tail 01
Tail 02
Tail 03
Tail 04
Tail 05
Tail 06
Tail 07
Tail 08
Release 01
Release 02
Release 03
Release 04
Release 05
Release 06
Release 07
Release 08

Movement

edit

McGinnis's movement consists of 2 audios that play simultaneously, a footstep and a foley

Step 01
Step 02
Step 03
Step 04
Step 05
Step 06
Step 07
Step 08
Step 09
Step 10
Step 11
Step 12
Step 13
Step 14
Step 15
Foley 01
Foley 02
Foley 03
Foley 04
Foley 05
Foley 06
Foley 07
Foley 08

Audio plays on McGinnis when she jumps

Land 01
Land 02
Land 03
Land 04
Land 05
Land 06
Land 07
Land 08
Land 09

Abilities

edit

Audio plays when McGinnis is selecting/unselecting Mini Turret.

This does not play in-game if Mini Turret is set to "Quick Cast".

Select
Unselect

Audio plays when Mini Turret is cast.

Cast

Audio plays when Mini Turret is deployed.

Deploy 01
Deploy 02
Deploy 03

Audio plays on the turret when shooting

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Fire 07
Fire 08
Fire 09
Fire 10

Audio plays when the turret is destroyed.

Explode 01
Explode 02
Explode 03

Audio plays when McGinnis is selecting/unselecting Medicinal Specter.

This does not play in-game if Medicinal Specter is set to "Quick Cast".

Select
Unselect

Audio plays when casting Medicinal Specter.

Cast

Audio plays when Medicinal Specter is deployed.

Activate

Audio loops while Medicinal Specter is active.

Loop

Audio plays when Medicinal Specter expires.

End

Audio plays on McGinnis when casting the spell

Cast

Audio loops on the spectral wall before being deployed

Loop

Audio plays on the spectral wall when deployed

Spawn

Audio plays when the spectral wall expires

End 01
End 02
End 03
End 04

Audio plays on McGinnis when casting the channeled spell

Cast

Audio loops throughout the duration of the channel

Loop

2 Audios plays on every shot

Fire 01
Fire 02
Fire 03
Fire 04
Fire 05
Fire 06
Fire 07
Fire 08
Explosion 01
Explosion 02
Explosion 03
Explosion 04
Explosion 05
Explosion 06
Explosion 07
Explosion 08

Audio plays when the channeling stops

End

Emotes

edit

McGinnis' voice lines that play in specific situations.

Efforts

edit

Audio plays for generic efforts (such as jumping or ledge mantling.)

Effort 01
Effort 02
Effort 03
Effort 04
Effort 05
Effort 06
Effort 07

Audio plays when dashing.

Dash 01
Dash 02
Dash 03
Dash 04
Dash 05
Dash 06
Dash 07
Dash 08
Dash 09
Dash 10
Dash 11
Dash 12
Dash 13

Audio plays during light melee. These lines are currently unused.

Light Melee 01
Light Melee 02
Light Melee 03
Light Melee 04
Light Melee 05
Light Melee 06

Audio plays during heavy melee. These lines are currently unused.

Heavy Melee 01
Heavy Melee 02
Heavy Melee 03
Heavy Melee 04
Heavy Melee 05
Heavy Melee 06
Heavy Melee 07
Heavy Melee 08
Heavy Melee 09
Heavy Melee 10

Pain

edit

Audio sometimes plays when taking a small amount of damage.

Small Pain 01
Small Pain 02
Small Pain 03
Small Pain 04
Small Pain 05
Small Pain 06
Small Pain 07
Small Pain 08

Audio sometimes plays when taking a large amount of damage.

Big Pain 01
Big Pain 02
Big Pain 03
Big Pain 04
Big Pain 05
Big Pain 06
Big Pain 07
Big Pain 08
Big Pain 09
Big Pain 10
Big Pain 11
Big Pain 12
Big Pain 13

Audio plays when McGinnis is killed.

Death 01
Death 02
Death 03
Death 04
Death 05
Death 06
Death 07
Death 08
Death 09
Death 10
Death 11
Death 12
Death 13
Death 14
Death 15

Audio plays when McGinnis takes damage while low on health. These lines are currently unused.

Warning 01
Warning 02
Warning 03
Warning 04
Warning 05
Warning 06
Warning 07

Audio plays when hurt by "Akira Laser". These lines are currently unused.

Scream 01
Scream 02
Scream 03

Removed Sound Effects

edit

Audio played on the turret when deployed

Deploy

Audio played when the turret expired

Explode 01
Explode 02
Explode 03
Explode 04

Audio played on the healing specter when deployed

Activate

Audio looped on the healing specter

Loop

Audio played when the healing specter expired

End