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== Abilities == {{AbilitySection | hero_name = McGinnis | ability_num = 1 | notes = * Turrets have {{#invoke:Abilities|get_ability_prop|Mini Turret|MeleeResist}}% melee resist and {{#invoke:Abilities|get_ability_prop|Mini Turret|TechResist}}% spirit resist. * Turrets deal {{#invoke:Abilities|get_ability_prop|Mini Turret|NonHeroDamagePercentOutgoing}}% damage to [[Trooper]]s and [[Denizen]]s and {{#invoke:Abilities|get_ability_prop|Mini Turret|BossDamagePercentOutgoing}}% damage to Objectives. * Turret targeting works as follows: ** It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy [[unit]]. ** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot. ** Shooting a unit or hitting an enemy hero with [[Melee Attack]]s, abilities or items will not change the turret's target. * [[Damage Falloff]] does not affect incoming damage to the turrets. The turrets will always take full [[Weapon Damage]] from an enemy, regardless of distance. * Turrets yield {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward}}}} souls + {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward_bonus_per_minute}}}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]]. }} {{AbilitySection | hero_name = McGinnis | ability_num = 2 | notes = * Healing '''does not stack''' when multiple Specters cover the same area. * All of Specter's buffs (including augments from items like {{ItemIcon|Healing Tempo}}) will linger for 1 second after stepping outside of its AoE. The linger effect will extinguish alongside Specter if the latter's duration ends before 1 second. }} {{AbilitySection | hero_name = McGinnis | ability_num = 3 | notes = * Spectral wall has a set time of 1.8 seconds to reach it's max range, with its base speed being 27.8m/s. Thus, the speed of the wall increases proportionally to an increase of its range with items like {{ItemIcon|Mystic Expansion}} or {{ItemIcon|Arcane Surge}}. * Both enemies and teammates can [[Melee Attack|melee]] the wall to destroy its segments. * Each segment of the wall has 200 health. A light melee deals 50 damage and a heavy melee deals 100 damage to the wall regardless of a hero's [[Melee Damage]] stat. * The T3 turrets are deployed on the side of the wall facing McGinnis. | interactions = {{AbilityInteraction | interaction = stealth | state = partial | text = * Sending out a wall does break stealth. * Placing the wall does '''not''' break stealth. * Cancelling a wall does break stealth. }} }} {{AbilitySection | hero_name = McGinnis | ability_num = 4 | notes = * Deals 50% damage to objectives. * The slow applied to McGinnis can be reduced by Movement Slow Resist items such as {{ItemIcon|Enduring Speed}} and can also be cleansed for the duration of {{ItemIcon|Unstoppable}}. * Her base speed (6.8m/s) is reduced by 38.2% to 4.2m/s, at 10m/s her speed will be reduced by 43% to 5.7m/s. }}
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