McGinnis: Difference between revisions

Abbegg (talk | contribs)
Added missing Update history among other minor fixes
Gallery: formatting
 
(189 intermediate revisions by 45 users not shown)
Line 1: Line 1:
{{HeroTabs}}
{{Infobox hero
{{Infobox hero
| name            = McGinnis
| key = hero_forge
| art            = McGinnis full.png
| voice_actor = <!--Bennett Abara (SPECULATION-->
| card            = McGinnis card.png
| release_date = April 24, 2024
| summary        = Controls the battle with combat turrets
| codenames = Forge; Engineer
| description    = Precise placement is everything for McGinnis, whether she's creating a killzone or splitting the enemy team. She can help keep her team running making them hard to dislodge when entrenched.
| pronouns = She/Her
| dps            = 89
| bullets_per_sec = {{#invoke:HeroData|get_hero_var|hero_forge|RoundsPerSecondAtMaxSpin|3}}
| bullet_damage  = 7.15
}}{{Quotation|2=Time to reshape the battlefield.|4=Forge_upgrade_power3_02.mp3}}
| ammo            = 66
'''McGinnis''' is a [[Hero]] in ''[[Deadlock]].'' The head of [[Fairfax Industries]] Military R&D department, McGinnis has a high opinion of her own work which includes her machine gun, numerous automatic '''[[McGinnis#Mini Turret|Mini Turret]]s''', '''[[McGinnis#Spectral Wall|Spectral Wall]]s''' that she can create to protect teammates, hold down positions and trap enemies, a '''[[McGinnis#Medicinal Specter|Medicinal Specter]]''' that dispenses health to nearby allies, and finally, a devastating spectral '''[[McGinnis#Heavy Barrage|Heavy Barrage]]''' that can reach even faraway enemies.
| bullets_per_sec = 12.5
| light_melee    = 63
| heavy_melee    = 116
| max_health      = 550
| health_regen    = 2
| bullet_resist  = 0
| spirit_resist  = 25
| move_speed      = 6.5
| sprint_speed    = 0
| stamina        = 2
| increase1_value = 0.44
| increase1_stat  = Base Bullet Damage
| increase2_value = 3.4
| increase2_stat  = Base Melee Damage
| increase3_value = 41
| increase3_stat  = Base Health
| range          = 22m → 58m
| weapon_name    = Services Rendered
}}


'''McGinnis''' is a playable hero in ''[[Deadlock]]'', wielding a machine gun and whose abilities revolve around the usage of structures like turrets and walls she can create to support allies and hold down positions to the benefit of her team and if the situation goes awry, she can launch a powerful barrage of rockets at her enemies.  
A talented engineer who started her career from a young age, Margaret "Maggie" McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural. While the ethics of brainstorming the occult war machine are grey at best, McGinnis isn't that fussed so long as she gets her paycheck.


A talented engineer who started her career from a young age, McGinnis isn't fond of theoretical work, thus spending most of her time working in a mechanics shop, often meddling with the supernatural.
== Weapon ==


== Abilities ==
{{WeaponCard|key=hero_forge}}
<tabber>
|-|(1) Mini Turret=
{{McGinnis/Ability1}}
|-|(2) Medicinal Specter=
{{McGinnis/Ability2}}
|-|(3) Spectral Wall=
{{McGinnis/Ability3}}
|-|(4) Heavy Barrage=
{{McGinnis/Ability4}}
|-|(A) ALL Abilities=
{{McGinnis/Ability1}}
{{McGinnis/Ability2}}
{{McGinnis/Ability3}}
{{McGinnis/Ability4}}
</tabber>


== Background ==
=== Notes ===
{{Quotation||
* Services Rendered takes {{#expr:1/{{HeroData|hero_forge|SpinAcceleration}}}} seconds to spin up, increasing McGinnis' fire rate and bullet spread, and slowly winds down at {{#expr:100*{{HeroData|hero_forge|SpinDeceleration}}}}% per second ({{#expr:1/{{HeroData|hero_forge|SpinDeceleration}}}} seconds total at max spin) as indicated by the grey indicator around the crosshair.
'''A FATE'S TALE:'''
* Services Rendered's base fire rate starts at {{HeroData|hero_forge|RoundsPerSecond|3}} bullets per second (Cycle time: {{#expr:1/{{HeroData|hero_forge|RoundsPerSecond|3}}round2}}) and spins up to {{HeroData|hero_forge|RoundsPerSecondAtMaxSpin|3}} bullets per second (Cycle time: {{#expr:1/{{HeroData|hero_forge|RoundsPerSecondAtMaxSpin|3}}round2}}), averaging around {{#expr:{{HeroData|hero_forge|RoundsPerSecondAtMaxSpin|3}}*0.88round1}} Bullets per second per clip at the beginning of a match.
* The DPS and Bullets per second stats listed in-game use the max spin up values.


Maggie McGinnis always had a knack for building things. At 4 she was using Lincoln Logs to recreate architectural marvels. At 10 she built and rewired a custom light fixture for her parent's anniversary. At 15 she designed a machine that refined the souls of the dead...that last one got a little more attention than the Lincoln Logs.
== Abilities ==


Now the head of Fairfax Industries Military RLORED department, McGinnis spends her time in the machine shop, not in a lab. She's not interested in theory, to her science is magic you can touch.}}
{{AbilitySection
| hero_name  = McGinnis
| ability_num = 1
| notes      =
* Turrets have {{#invoke:Abilities|get_ability_prop|Mini Turret|MeleeResist}}% melee resist and {{#invoke:Abilities|get_ability_prop|Mini Turret|TechResist}}%  spirit resist.
* Turrets deal {{#invoke:Abilities|get_ability_prop|Mini Turret|NonHeroDamagePercentOutgoing}}% damage to [[Trooper]]s and [[Denizen]]s and {{#invoke:Abilities|get_ability_prop|Mini Turret|BossDamagePercentOutgoing}}% damage to Objectives.
* Turret targeting works as follows:
** It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy [[unit]].
** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot.
** Shooting a unit or hitting an enemy hero with [[Melee Attack]]s, abilities or items will not change the turret's target.
* [[Damage Falloff]] does not affect incoming damage to the turrets. The turrets will always take full [[Weapon Damage]] from an enemy, regardless of distance.
* Turrets yield {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward}}}} souls + {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward_bonus_per_minute}}}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]].
}}


== Update history ==
{{AbilitySection
{| class="wikitable sortable mw-collapsible mw-collapsed" style="background-color:#FEF6E7; width: 34%"
| hero_name  = McGinnis
|- style="text-align: center; background-color:#f0dbbb;"
| ability_num = 2
|<b>Patch</b>
| notes      =
|<b>Changes</b>
* Healing '''does not stack''' when multiple Specters cover the same area.
|-
* All of Specter's buffs (including augments from items like {{ItemIcon|Healing Tempo}}) will linger for 1 second after stepping outside of its AoE. The linger effect will extinguish alongside Specter if the latter's duration ends before 1 second.
|Update 08-15-2024
}}
| - Fixed targeting previews that draw a model (like McGinnis's {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''') To update every frame, instead of being fixed at 60hz.
- Speed while shooting Increased: 55% → <u>70%</u>.


- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' now prioritize any heroes McGinnis is shooting at.
{{AbilitySection
| hero_name  = McGinnis
| ability_num = 3
| notes      =
* Spectral wall has a set time of 1.8 seconds to reach it's max range, with its base speed being 27.8m/s. Thus, the speed of the wall increases proportionally to an increase of its range with items like {{ItemIcon|Mystic Expansion}} or {{ItemIcon|Arcane Surge}}.
* Both enemies and teammates can [[Melee Attack|melee]] the wall to destroy its segments.
* Each segment of the wall has 200 health. A light melee deals 50 damage and a heavy melee deals 100 damage to the wall regardless of a hero's [[Melee Damage]] stat.
* The T3 turrets are deployed on the side of the wall facing McGinnis.
| interactions =
{{AbilityInteraction | interaction = stealth | state = partial | text =
* Sending out a wall does break stealth.
* Placing the wall does '''not''' break stealth.
* Cancelling a wall does break stealth.
}}
}}


- {{AbilityIcon|Ability=Medicinal Specter|Size=20}} '''Medicinal Specter''' Duration spirit power scaling Increased: {{Ss|0.09}} → <u>{{Ss|0.12}}</u>.
{{AbilitySection
| hero_name  = McGinnis
| ability_num = 4
| notes      =
* Deals 50% damage to objectives.
* The slow applied to McGinnis can be reduced by Movement Slow Resist items such as {{ItemIcon|Enduring Speed}} and can also be cleansed for the duration of {{ItemIcon|Unstoppable}}.
* Her base speed (6.8m/s) is reduced by 38.2% to 4.2m/s, at 10m/s her speed will be reduced by 43% to 5.7m/s.
}}


- {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' T1 Changed: <u>Rockets apply 35% slow</u>.
== Street Brawl ==
|-
=== Ability Changes ===
|Update 08-01-2024
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] -->
| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' No longer target immune structures.
In addition to [[Street Brawl#Heroes|global changes]], McGinnis receives the following modifications to her abilities:
- {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Cast/aim behavior improved for indoors and close range.


- Reverted recent melee damage Reduction.
==== {{AbilityIcon|Mini Turret|no-link=true}} ====
* Cooldown {{#invoke:StreetBrawlAbilities|change|Mini Turret|AbilityCooldown}}, from {{DataProp|Mini Turret|AbilityCooldown}}s to {{DataProp|Mini Turret|AbilityCooldown|streetbrawl}}s.


- Fixed '''Health Nova''' not working on {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' (''when '''Health Nova''' was cast by McGinnis'').
==== {{AbilityIcon|Medicinal Specter|no-link=true}} ====
* Health regen {{#invoke:StreetBrawlAbilities|change|Medicinal Specter|ExternalBonusHealthRegen.Value}}, from {{DataProp|Medicinal Specter|ExternalBonusHealthRegen.Value}} to {{DataProp|Medicinal Specter|ExternalBonusHealthRegen.Value|streetbrawl}}.


- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Base HP Increased +50 → <u>+75</u>.
==== {{AbilityIcon|Heavy Barrage|no-link=true}} ====
|-
* Duration {{#invoke:StreetBrawlAbilities|change|Heavy Barrage|AbilityDuration}}, from {{DataProp|Heavy Barrage|AbilityDuration}}s to {{DataProp|Heavy Barrage|AbilityDuration|streetbrawl}}s.
|Update 07-18-2024
* T2 bonus duration {{#invoke:StreetBrawlAbilities|change|Heavy Barrage|Upgrades.2.AbilityDuration}}, from +{{DataProp|Heavy Barrage|Upgrades.2.AbilityDuration}}s to +{{DataProp|Heavy Barrage|Upgrades.2.AbilityDuration|streetbrawl}}s.
| - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Cooldown Increased: 30s → <u>35s</u>.
- Base melee damage Reduced by <u>20%</u>.


- {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Segments that are touching the Rejuv will be destroyed.
=== Item Draft ===
|-
{{HeroStreetBrawlItems|McGinnis}}
|Update 07-11-2024
| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Receive full damage from enemy guns regardless of distance (''fall off is not considered when taking damage'').
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Outgoing damage fall off distance window (''20m-35m'') now scales with range upgrades.


- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Duration Reduced: 40s → <u>30s</u>.
== Backstory ==
|-
|Update 06-27-2024
| - Updated McGinnis weapon sounds.
- Fixed her gun having a recent regression that caused it to not have any spread.


- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Reduced by up to → <u>30%</u> at <u>35m</u> (''now has bullet falloff from 20m to 35m'').
{{Fates_Tale|forge}}


- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Deploy time Reduced: 2s → <u>1s</u>.
== Update history ==
{{Update history}}


- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Now shows up on the minimap.
== 3D models ==
{{3D_Model|McGinnis}}
{{3D Model|Spectral Wall}}
===Weapon===
{{3D Model|McGinnis Weapon|size=240px}}


- {{AbilityIcon|Ability=Medicinal Specter|Size=20}} '''Medicinal Specter''' Can no longer be attacked.
== Gallery ==
<gallery>
File:McGinnis card.png|McGinnis portrait
File:McGinnis Gloat.png|Gloat icon for McGinnis
File:McGinnis Critical.png|Critical health icon for McGinnis
File:McGinnis MM.png|McGinnis icon
File:McGinnis Render.png|McGinnis in-game render
File:Mcginnis select background.png|McGinnis select background
File:McGinnis Reference Sheet.png|McGinnis reference sheet
File:McGinnis Weapon.png|McGinnis weapon - ''Services Rendered''
</gallery>


- {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Height Increased by → <u>2m</u>.
=== Typography ===
<gallery>
File:Mcginnis name.svg|McGinnis' name typography
File:Mcginnis russian.svg|McGinnis' Russian typography
File:Mcginnis schinese.svg|McGinnis' Simplified Chinese typography
File:Mcginnis ukrainian.svg|McGinnis' Ukrainian typography
</gallery>


- {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Slow duration Increased: 2s → <u>2.5s</u>.
=== Visual novel ===
<gallery>
File:McGinnis VN.png|McGinnis visual novel art
File:McGinnis dress.png|McGinnis visual novel art - Dress
</gallery>


- Fixed a bug with {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' That caused the Rejuvenator to instantly drop.
=== Removed/Unused content ===
|-
<gallery>
|Update 06-20-2024
File:McGinnis card v2.png|Previous McGinnis portrait
| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Range Reduced: 30m → <u>25m</u>.
File:McGinnis card old.png|Original McGinnis portrait
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' HP scaling Reduced: 40% → <u>30%</u> (''affects initial HP too'').
File:McGinnis temp mm.png|Temporary McGinnis icon [[Update:September 12, 2024|(2024-09-12 update)]]
File:McGinnis Render old.png|McGinnis model before the [[Update:May 8, 2025|2025-05-08 Update]]
File:McGinnis winter.png|McGinnis 2024 [[Seasonal events#Winter|Winter skin]]
</gallery>


- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' cooldown Reduced: 35s → <u>30s</u>.
=== [[Neon Prime]] ===
<gallery>
File:Forge Neon Prime.png|Forge portrait
</gallery>


- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Charge time Reduced: 8s → <u>6s</u>.
== Trivia ==
* McGinnis' design is similar to popular depictions of the American World War II cultural icon [[wikipedia:Rosie_the_Riveter|Rosie the Riveter]] - notably the red headband, blue shirt, jeans overalls, red socks and bulky physique.
* In ''[[The Binding of Oathkeeper]]'' artwork, McGinnis has a mermaid tattoo on her left shoulder.
* McGinnis' Heavy Barrage sound effects were changed to sound less like a real air raid siren.
* "Tinkering in the Hideout" is displayed as one's status in the in-game Friends List when playing as McGinnis in the [[Hideout]].


- Base spirit resist Increased: 20% → <u>25%</u>.
== References ==
 
<references />
- Base Regen Increased: 1 → <u>2</u>.
 
- {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Cooldown Reduced: 35s → <u>30s</u>.
 
- {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Cooldown Reduced: 110s → <u>100s</u>.
|-
|Update 06-13-2024
| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Charge delay Reduced: 10s → <u>8s</u>.
- Fixed '''Echo Shard''' to be compatible with {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Again (''Activating '''Echo Shard''' resets the ability so you can cast it again and not have to cancel your first one. After casting the 2nd, using cancel will remove the first wall first'').
 
- Can now dismiss {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' while channeling other abilities (''{{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''''').
|-
|Update 06-06-2024
| - {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Can now be dismissed early.
|-
|Update 05-30-2024
| - Fixed some bugs that could cause McGinnis gun to be stuck.
- {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Now does less damage to objectives similar to other ability damage.
|-
|Update 05-23-2024
| - Fixed upgrading McGinnis {{AbilityIcon|Ability=Medicinal Specter|Size=20}} '''Medicinal Specter''' To T3 while active causing it to heal everyone to full instantly.
- Fixed certain rooftops allowing {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' To be built on them.
|-
|Update 05-16-2024
| - Fixed {{AbilityIcon|Ability=Return Fire|Size=20}} '''Return Fire''' Not returning fire to McGinnis sentries.
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' T1 Is now <u>+1 Charge and +25% Movement Slow</u>.
 
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' T2 Is now <u>+10m Attack Range and +10% Fire Rate</u>.
 
- {{AbilityIcon|Ability=Spectral Wall|Size=20}} '''Spectral Wall''' Cooldown Reduced: 40s → <u>35s</u>.
|-
|Update 05-10-2024
| - {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Spirit resistance Increased: 50% → <u>60%</u>.
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' Health Increased: 30% → <u>40%</u>.
 
- {{AbilityIcon|Ability=Mini Turret|Size=20}} '''Mini Turret''' T2 Increased: +5m Range → <u>+10m</u>.
 
- Fixed issues with {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Not damaging units within the target area.
|-
|Update 05-03-2024
| - {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Now reduces your speed rather than setting it to a low cap (''by itself this change isn't a buff or a nerf, but it allows you to buy items to move faster during the ultimate'').
- {{AbilityIcon|Ability=Heavy Barrage|Size=20}} '''Heavy Barrage''' Camera interaction with Fleetfoot Boots has been fixed.
|}
 
== Trivia ==
* McGinnis during Deadlock Pre-Alpha (Neon Prime) was named ''Forge''.


{{Heroes}}
== Navigation ==
[[Category:Heroes]]
{{Hero Navbox}}