McGinnis: Difference between revisions

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Abilities: notes on turret
Abilities: added turret targeting description
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* Turret targeting works as follows:
** It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy [[unit]].
** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot.
** Shooting a unit or hitting an enemy hero with [[melee attack]]s, abilities or items will not change the turret's target.
* T1 Movement Slow lasts for {{#invoke:Abilities|get_ability_upgrade_prop|Mini Turret|1|SlowDuration}}s.
* T1 Movement Slow lasts for {{#invoke:Abilities|get_ability_upgrade_prop|Mini Turret|1|SlowDuration}}s.
* Turrets are not affected by weapon damage falloff/ramp up, thus normal falloff and the damage bonuses from {{ItemIcon|Close Quarters}}, {{ItemIcon|Point Blank}} and their upgrades do not apply.
* Turrets are not affected by weapon damage falloff/ramp up, thus normal falloff and the damage bonuses from {{ItemIcon|Close Quarters}}, {{ItemIcon|Point Blank}} and their upgrades do not apply.