McGinnis: Difference between revisions

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Mini Turrets do have damage falloff, removed misleading text
Removed the redundant tip about close quarters/Point blanc. Turrets don't deal weapon damage so I have no idea what was there. Replaced with what was probably the original tip but better explained: turrets don't factor in weapon fall for the damage dealt TO THEM, also added their innate spirit resist.
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| ability_num = 1
| ability_num = 1
| notes      =
| notes      =
* Turrets have {{#invoke:Abilities|get_ability_prop|Mini Turret|DecayingResist}}% damage resist that decays over {{#invoke:Abilities|get_ability_prop|Mini Turret|DecayingResistDuration}}s, and {{#invoke:Abilities|get_ability_prop|Mini Turret|MeleeResist}}% melee resist that does not decay.
* Turrets have {{#invoke:Abilities|get_ability_prop|Mini Turret|DecayingResist}}% damage resist that decays over {{#invoke:Abilities|get_ability_prop|Mini Turret|DecayingResistDuration}}s, and {{#invoke:Abilities|get_ability_prop|Mini Turret|MeleeResist}}% melee resist and {{#invoke:Abilities|get_ability_prop|Mini Turret|TechResist}}%  spirit resist that do not decay.
* Turrets deal {{#invoke:Abilities|get_ability_prop|Mini Turret|NonHeroDamagePercentOutgoing}}% damage to [[Trooper]]s and [[Denizen]]s and {{#invoke:Abilities|get_ability_prop|Mini Turret|BossDamagePercentOutgoing}}% damage to Objectives.
* Turrets deal {{#invoke:Abilities|get_ability_prop|Mini Turret|NonHeroDamagePercentOutgoing}}% damage to [[Trooper]]s and [[Denizen]]s and {{#invoke:Abilities|get_ability_prop|Mini Turret|BossDamagePercentOutgoing}}% damage to Objectives.
* Turret targeting works as follows:
* Turret targeting works as follows:
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** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot.
** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot.
** Shooting a unit or hitting an enemy hero with [[melee attack]]s, abilities or items will not change the turret's target.
** Shooting a unit or hitting an enemy hero with [[melee attack]]s, abilities or items will not change the turret's target.
* Turrets are not affected by the damage bonuses from {{ItemIcon|Close Quarters}}, {{ItemIcon|Point Blank}} and their upgrades do not apply.
* Turrets do not factor in damage fall off when you deal damage to them. They will always take the full damage from your bullets when taking damage.
* Turrets yield {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward}}}} souls + {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward_bonus_per_minute}}}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]].
* Turrets yield {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward}}}} souls + {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward_bonus_per_minute}}}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]].
* Turrets receive additional damage from {{ItemIcon|Monster Rounds}} and {{ItemIcon|Cultist Sacrifice}}.
* Turrets receive additional damage from {{ItemIcon|Monster Rounds}} and {{ItemIcon|Cultist Sacrifice}}.