McGinnis: Difference between revisionsGive feedback
Steveneven3 (talk | contribs) Removed the redundant tip about close quarters/Point blanc. Turrets don't deal weapon damage so I have no idea what was there. Replaced with what was probably the original tip but better explained: turrets don't factor in weapon fall for the damage dealt TO THEM, also added their innate spirit resist. |
Gammaton32 (talk | contribs) →Abilities: wording |
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** It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy [[unit]]. | ** It will initially target the nearest enemy hero in line of sight when it is placed. If no hero is in sight, it will target the nearest enemy [[unit]]. | ||
** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot. | ** It will only switch targets once its initial target dies or leaves sight, or when McGinnis starts shooting a hero in sight, in which case all turrets will attempt to aim at the hero being shot. | ||
** Shooting a unit or hitting an enemy hero with [[ | ** Shooting a unit or hitting an enemy hero with [[Melee Attack]]s, abilities or items will not change the turret's target. | ||
* | * [[Damage Falloff]] does not affect incoming damage to the turrets. The turrets will always take full [[Weapon Damage]] from an enemy, regardless of distance. | ||
* Turrets yield {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward}}}} souls + {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward_bonus_per_minute}}}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]]. | * Turrets yield {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward}}}} souls + {{Souls|{{DataProp|Convar|citadel_forge_sentry_gold_reward_bonus_per_minute}}}} per minute when killed. Part of the bounty can be denied as a [[Soul Orb]]. | ||
* Turrets receive additional damage from {{ItemIcon|Monster Rounds}} and {{ItemIcon|Cultist Sacrifice}}. | * Turrets receive additional damage from {{ItemIcon|Monster Rounds}} and {{ItemIcon|Cultist Sacrifice}}. | ||